(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
This commit is contained in:
@@ -295,20 +295,6 @@ void Load_BKOR()
|
||||
OrderBackup *ob = new (index) OrderBackup();
|
||||
SlObject(ob, GetOrderBackupDescription());
|
||||
}
|
||||
|
||||
/* Only load order-backups for network clients.
|
||||
* If we are a network server or not networking, then we just loaded a previously
|
||||
* saved-by-server savegame. There are no clients with a backup, so clear it.
|
||||
* Furthermore before savegame version 192 the actual content was always corrupt.
|
||||
*/
|
||||
if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
|
||||
/* Note: We cannot use CleanPool since that skips part of the destructor
|
||||
* and then leaks un-reachable Orders in the order pool. */
|
||||
OrderBackup *ob;
|
||||
FOR_ALL_ORDER_BACKUPS(ob) {
|
||||
delete ob;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Ptrs_BKOR()
|
||||
|
Reference in New Issue
Block a user