Fix window re-rendering when ReInit() called within OnPaint/draw handler
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@@ -974,6 +974,11 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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_cur_dpi = old_dpi;
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}
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static void SetWindowDirtyPending(Window *w)
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{
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SetPendingDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
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}
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/**
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* Mark entire window as dirty (in need of re-paint)
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* @ingroup dirty
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@@ -989,7 +994,12 @@ void Window::SetDirty()
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*/
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void Window::SetDirtyAsBlocks()
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{
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SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
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extern bool _gfx_draw_active;
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if (_gfx_draw_active) {
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SetWindowDirtyPending(this);
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} else {
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SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
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}
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}
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/**
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@@ -2180,7 +2190,12 @@ void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
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/* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
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w->OnResize();
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w->SetDirty();
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extern bool _gfx_draw_active;
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if (_gfx_draw_active) {
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SetWindowDirtyPending(w);
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} else {
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w->SetDirty();
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}
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}
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/**
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