(svn r25072) -Codechange: Don't require the custom currency to be the last defined one
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@@ -17,8 +17,46 @@
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static const int CF_NOEURO = 0; ///< Currency never switches to the Euro (as far as known).
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static const int CF_ISEURO = 1; ///< Currency _is_ the Euro.
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static const uint NUM_CURRENCY = 32; ///< Number of currencies.
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static const int CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1; ///< Index of the custom currency.
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/**
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* This enum gives the currencies a unique id in order to refer
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* quickly to them, especially the custom one. And to ensure
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*/
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enum Currencies {
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CURRENCY_GBP, ///< British Pound
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CURRENCY_USD, ///< US Dollar
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CURRENCY_EUR, ///< Euro
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CURRENCY_JPY, ///< Japanese Yen
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CURRENCY_ATS, ///< Austrian Schilling
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CURRENCY_BEF, ///< Belgian Franc
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CURRENCY_CHF, ///< Swiss Franc
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CURRENCY_CZK, ///< Czech Koruna
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CURRENCY_DEM, ///< Deutsche Mark
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CURRENCY_DKK, ///< Danish Krona
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CURRENCY_ESP, ///< Spanish Peseta
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CURRENCY_FIM, ///< Finish Markka
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CURRENCY_FRF, ///< French Franc
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CURRENCY_GRD, ///< Greek Drachma
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CURRENCY_HUF, ///< Hungarian Forint
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CURRENCY_ISK, ///< Icelandic Krona
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CURRENCY_ITL, ///< Italian Lira
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CURRENCY_NLG, ///< Dutch Gulden
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CURRENCY_NOK, ///< Norwegian Krone
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CURRENCY_PLN, ///< Polish Zloty
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CURRENCY_RON, ///< Romenian Leu
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CURRENCY_RUR, ///< Russian Rouble
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CURRENCY_SIT, ///< Slovenian Tolar
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CURRENCY_SEK, ///< Swedish Krona
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CURRENCY_YTL, ///< Turkish Lira
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CURRENCY_SKK, ///< Slovak Kornuna
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CURRENCY_BRL, ///< Brazilian Real
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CURRENCY_EEK, ///< Estonian Krooni
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CURRENCY_LTL, ///< Lithuanian Litas
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CURRENCY_KRW, ///< South Korean Won
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CURRENCY_ZAR, ///< South African Rand
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CURRENCY_CUSTOM, ///< Custom currency
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CURRENCY_END, ///< always the last item
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};
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/** Specification of a currency. */
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struct CurrencySpec {
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@@ -40,11 +78,10 @@ struct CurrencySpec {
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StringID name;
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};
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extern CurrencySpec _currency_specs[NUM_CURRENCY];
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extern CurrencySpec _currency_specs[CURRENCY_END];
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/* XXX small hack, but makes the rest of the code a bit nicer to read */
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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#define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
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#define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
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uint GetMaskOfAllowedCurrencies();
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