Debug: Add temp store highlighting to sprite group dump window
Add tooltip
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@@ -569,7 +569,7 @@ struct ResolverObject {
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virtual uint32 GetDebugID() const { return 0; }
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};
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using DumpSpriteGroupPrinter = std::function<void(const SpriteGroup *, const char *)>;
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using DumpSpriteGroupPrinter = std::function<void(const SpriteGroup *, uint32, const char *)>;
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void DumpSpriteGroup(const SpriteGroup *sg, DumpSpriteGroupPrinter print);
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uint32 EvaluateDeterministicSpriteGroupAdjust(DeterministicSpriteGroupSize size, const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, uint32 last_value, uint32 value);
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