Debug: Add temp store highlighting to sprite group dump window

Add tooltip
This commit is contained in:
Jonathan G Rennison
2022-06-02 19:34:19 +01:00
parent 6d4da8afd4
commit c238bd5012
4 changed files with 53 additions and 38 deletions

View File

@@ -569,7 +569,7 @@ struct ResolverObject {
virtual uint32 GetDebugID() const { return 0; }
};
using DumpSpriteGroupPrinter = std::function<void(const SpriteGroup *, const char *)>;
using DumpSpriteGroupPrinter = std::function<void(const SpriteGroup *, uint32, const char *)>;
void DumpSpriteGroup(const SpriteGroup *sg, DumpSpriteGroupPrinter print);
uint32 EvaluateDeterministicSpriteGroupAdjust(DeterministicSpriteGroupSize size, const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, uint32 last_value, uint32 value);