(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
This commit is contained in:
143
src/ai/ai_config.cpp
Normal file
143
src/ai/ai_config.cpp
Normal file
@@ -0,0 +1,143 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file ai_config.cpp Implementation of AIConfig. */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../openttd.h"
|
||||
#include "../settings_type.h"
|
||||
#include "ai.hpp"
|
||||
#include "ai_config.hpp"
|
||||
#include "ai_info.hpp"
|
||||
|
||||
void AIConfig::ChangeAI(const char *name)
|
||||
{
|
||||
free((void *)this->name);
|
||||
this->name = (name == NULL) ? NULL : strdup(name);
|
||||
this->info = (name == NULL) ? NULL : AI::GetCompanyInfo(this->name);
|
||||
|
||||
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
|
||||
free((void*)(*it).first);
|
||||
}
|
||||
this->settings.clear();
|
||||
}
|
||||
|
||||
AIConfig::AIConfig(const AIConfig *config) :
|
||||
name(NULL),
|
||||
info(NULL)
|
||||
{
|
||||
this->name = (config->name == NULL) ? NULL : strdup(config->name);
|
||||
this->info = config->info;
|
||||
|
||||
for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
|
||||
this->settings[strdup((*it).first)] = (*it).second;
|
||||
}
|
||||
}
|
||||
|
||||
AIConfig::~AIConfig()
|
||||
{
|
||||
this->ChangeAI(NULL);
|
||||
}
|
||||
|
||||
AIInfo *AIConfig::GetInfo()
|
||||
{
|
||||
return this->info;
|
||||
}
|
||||
|
||||
bool AIConfig::ResetInfo()
|
||||
{
|
||||
this->info = AI::GetCompanyInfo(this->name);
|
||||
return this->info != NULL;
|
||||
}
|
||||
|
||||
AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
|
||||
{
|
||||
AIConfig **config;
|
||||
if (!forceNewgameSetting) {
|
||||
config = (_game_mode == GM_MENU) ? &_settings_newgame.ai_config[company] : &_settings_game.ai_config[company];
|
||||
} else {
|
||||
config = &_settings_newgame.ai_config[company];
|
||||
}
|
||||
if (*config == NULL) *config = new AIConfig();
|
||||
return *config;
|
||||
}
|
||||
|
||||
int AIConfig::GetSetting(const char *name)
|
||||
{
|
||||
assert(this->info != NULL);
|
||||
|
||||
SettingValueList::iterator it = this->settings.find(name);
|
||||
/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
|
||||
if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
|
||||
return this->info->GetSettingDefaultValue(name);
|
||||
}
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
void AIConfig::SetSetting(const char *name, int value)
|
||||
{
|
||||
/* You can only set ai specific settings if an AI is selected. */
|
||||
assert(strcmp(name, "start_date") == 0 || this->info != NULL);
|
||||
|
||||
SettingValueList::iterator it = this->settings.find(name);
|
||||
if (it != this->settings.end()) {
|
||||
(*it).second = value;
|
||||
} else {
|
||||
this->settings[strdup(name)] = value;
|
||||
}
|
||||
}
|
||||
|
||||
bool AIConfig::HasAI()
|
||||
{
|
||||
return this->info != NULL;
|
||||
}
|
||||
|
||||
const char *AIConfig::GetName()
|
||||
{
|
||||
return this->name;
|
||||
}
|
||||
|
||||
void AIConfig::StringToSettings(const char *value)
|
||||
{
|
||||
char *value_copy = strdup(value);
|
||||
char *s = value_copy;
|
||||
|
||||
while (s != NULL) {
|
||||
/* Analyze the string ('name=value,name=value\0') */
|
||||
char *item_name = s;
|
||||
s = strchr(s, '=');
|
||||
if (s == NULL) break;
|
||||
if (*s == '\0') break;
|
||||
*s = '\0';
|
||||
s++;
|
||||
|
||||
char *item_value = s;
|
||||
s = strchr(s, ',');
|
||||
if (s != NULL) {
|
||||
*s = '\0';
|
||||
s++;
|
||||
}
|
||||
|
||||
this->SetSetting(item_name, atoi(item_value));
|
||||
}
|
||||
free(value_copy);
|
||||
}
|
||||
|
||||
void AIConfig::SettingsToString(char *string, int size)
|
||||
{
|
||||
string[0] = '\0';
|
||||
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
|
||||
char no[10];
|
||||
snprintf(no, sizeof(no), "%d", (*it).second);
|
||||
|
||||
/* Check if the string would fit in the destination */
|
||||
size -= strlen((*it).first) - 1 - strlen(no) - 1;
|
||||
/* If it doesn't fit, skip the next settings */
|
||||
if (size <= 0) return;
|
||||
|
||||
strcat(string, (*it).first);
|
||||
strcat(string, "=");
|
||||
strcat(string, no);
|
||||
strcat(string, ",");
|
||||
}
|
||||
string[strlen(string) - 1] = '\0';
|
||||
}
|
Reference in New Issue
Block a user