(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
This commit is contained in:
395
src/ai/ai_scanner.cpp
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395
src/ai/ai_scanner.cpp
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/* $Id$ */
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/** @file ai_scanner.cpp allows scanning AI scripts */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../openttd.h"
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#include "../string_func.h"
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#include "../fileio_func.h"
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#include "../fios.h"
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#include "../network/network.h"
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#include "../core/random_func.hpp"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <squirrel.h>
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#include "../script/squirrel.hpp"
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#include "../script/squirrel_helper.hpp"
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#include "../script/squirrel_class.hpp"
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#include "ai.hpp"
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#include "ai_info.hpp"
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#include "ai_scanner.hpp"
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#include "api/ai_controller.hpp"
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void AIScanner::ScanDir(const char *dirname, bool library_dir, char *library_depth)
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{
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extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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extern bool FiosIsHiddenFile(const struct dirent *ent);
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struct stat sb;
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struct dirent *dirent;
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DIR *dir;
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char d_name[MAX_PATH];
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char script_name[MAX_PATH];
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dir = ttd_opendir(dirname);
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/* Dir not found, so do nothing */
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if (dir == NULL) return;
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/* Walk all dirs trying to find a dir in which 'main.nut' exists */
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while ((dirent = readdir(dir)) != NULL) {
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ttd_strlcpy(d_name, FS2OTTD(dirent->d_name), sizeof(d_name));
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/* Valid file, not '.' or '..', not hidden */
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if (!FiosIsValidFile(dirname, dirent, &sb)) continue;
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if (strcmp(d_name, ".") == 0 || strcmp(d_name, "..") == 0) continue;
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if (FiosIsHiddenFile(dirent) && strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) != 0) continue;
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if (S_ISDIR(sb.st_mode)) {
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/* Create the full-length script-name */
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ttd_strlcpy(script_name, dirname, sizeof(script_name));
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ttd_strlcat(script_name, d_name, sizeof(script_name));
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ttd_strlcat(script_name, PATHSEP, sizeof(script_name));
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if (library_dir && library_depth == NULL) {
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ScanDir(script_name, library_dir, d_name);
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continue;
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}
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}
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if (S_ISREG(sb.st_mode)) {
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if (library_dir) continue;
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char *ext = strrchr(d_name, '.');
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if (ext == NULL || strcasecmp(ext, ".tar") != 0) continue;
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/* Create the full path to the tarfile */
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char tarname[MAX_PATH];
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ttd_strlcpy(tarname, dirname, sizeof(tarname));
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ttd_strlcat(tarname, d_name, sizeof(tarname));
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/* Now the script-name starts with the first dir in the tar */
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if (FioTarFirstDir(tarname) == NULL) continue;
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ttd_strlcpy(script_name, "%aitar%", sizeof(tarname));
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ttd_strlcat(script_name, FioTarFirstDir(tarname), sizeof(script_name));
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FioTarAddLink(script_name, FioTarFirstDir(tarname));
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/* The name of the AI is the name of the tar minus the .tar */
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*ext = '\0';
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}
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if (!library_dir) {
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/* We look for the file 'info.nut' inside the AI dir.. if it doesn't exists, it isn't an AI */
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ttd_strlcat(script_name, "info.nut", sizeof(script_name));
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if (FioCheckFileExists(script_name, AI_DIR)) {
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char load_script[MAX_PATH];
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ttd_strlcpy(load_script, script_name, sizeof(load_script));
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/* Remove the 'info.nut' part and replace it with 'main.nut' */
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script_name[strlen(script_name) - 8] = '\0';
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ttd_strlcat(script_name, "main.nut", sizeof(script_name));
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DEBUG(ai, 6, "[script] Loading script '%s' for AI handling", load_script);
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this->current_script = script_name;
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this->current_dir = d_name;
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this->engine->LoadScript(load_script);
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}
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} else {
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/* We look for the file 'library.nut' inside the library dir.. */
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ttd_strlcat(script_name, "library.nut", sizeof(script_name));
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if (FioCheckFileExists(script_name, AI_DIR)) {
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char load_script[MAX_PATH];
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char dir_name[MAX_PATH];
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char d_name_2[MAX_PATH];
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/* In case the directory has a dot in it, ignore it, as that is the
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* indicator for multiple versions of the same library */
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ttd_strlcpy(d_name_2, d_name, sizeof(d_name_2));
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char *e = strrchr(d_name_2, '.');
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if (e != NULL) *e = '\0';
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ttd_strlcpy(load_script, script_name, sizeof(load_script));
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ttd_strlcpy(dir_name, library_depth, sizeof(dir_name));
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ttd_strlcat(dir_name, ".", sizeof(dir_name));
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ttd_strlcat(dir_name, d_name_2, sizeof(dir_name));
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/* Remove the 'library.nut' part and replace it with 'main.nut' */
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script_name[strlen(script_name) - 11] = '\0';
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ttd_strlcat(script_name, "main.nut", sizeof(script_name));
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DEBUG(ai, 6, "[script] Loading script '%s' for Squirrel library", load_script);
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this->current_script = script_name;
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this->current_dir = dir_name;
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this->engine->LoadScript(load_script);
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}
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}
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}
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closedir(dir);
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}
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void AIScanner::ScanAIDir()
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{
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char buf[MAX_PATH];
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Searchpath sp;
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FOR_ALL_SEARCHPATHS(sp) {
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FioAppendDirectory(buf, MAX_PATH, sp, AI_DIR);
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if (FileExists(buf)) this->ScanDir(buf, false);
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ttd_strlcat(buf, "library" PATHSEP, MAX_PATH);
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if (FileExists(buf)) this->ScanDir(buf, true);
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}
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}
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void AIScanner::RescanAIDir()
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{
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extern void ScanForTarFiles();
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ScanForTarFiles();
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this->ScanAIDir();
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}
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AIScanner::AIScanner()
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{
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this->engine = new Squirrel();
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/* Create the AIInfo class, and add the RegisterAI function */
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DefSQClass <AIInfo> SQAIInfo("AIInfo");
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SQAIInfo.PreRegister(engine);
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SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
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SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting");
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SQAIInfo.PostRegister(engine);
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this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx");
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/* Create the AILibrary class, and add the RegisterLibrary function */
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this->engine->AddClassBegin("AILibrary");
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this->engine->AddClassEnd();
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this->engine->AddMethod("RegisterLibrary", &AILibrary::Constructor, 2, "tx");
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/* Mark this class as global pointer */
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this->engine->SetGlobalPointer(this);
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/* Scan the AI dir for scripts */
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this->ScanAIDir();
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/* Create the dummy AI */
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this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx");
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this->current_script = (char *)"%_dummy";
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this->current_dir = (char *)"%_dummy";
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extern void AI_CreateAIInfoDummy(HSQUIRRELVM vm);
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AI_CreateAIInfoDummy(this->engine->GetVM());
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}
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AIScanner::~AIScanner()
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{
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AIInfoList::iterator it = this->info_list.begin();
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for (; it != this->info_list.end(); it++) {
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AIInfo *i = (*it).second;
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delete i;
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}
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delete this->engine;
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}
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bool AIScanner::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, AIController *controller)
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{
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/* Internally we store libraries as 'library.version' */
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char library_name[1024];
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snprintf(library_name, sizeof(library_name), "%s.%d", library, version);
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/* Check if the library + version exists */
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AILibraryList::iterator iter = this->library_list.find(library_name);
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if (iter == this->library_list.end()) {
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char error[1024];
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/* Now see if the version doesn't exist, or the library */
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iter = this->library_list.find(library);
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if (iter == this->library_list.end()) {
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snprintf(error, sizeof(error), "couldn't find library '%s'", library);
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} else {
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snprintf(error, sizeof(error), "this AI is expecting library '%s' to be version %d, but the latest available is version %d", library, version, (*iter).second->GetVersion());
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}
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sq_throwerror(vm, OTTD2FS(error));
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return false;
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}
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/* Get the current table/class we belong to */
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HSQOBJECT parent;
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sq_getstackobj(vm, 1, &parent);
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char fake_class[1024];
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int next_number;
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/* Check if we already have this library loaded.. if so, fill fake_class
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* with the class-name it is nested in */
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if (!controller->LoadedLibrary(library_name, &next_number, &fake_class[0], sizeof(fake_class))) {
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/* Create a new fake internal name */
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snprintf(fake_class, sizeof(fake_class), "_internalNA%d", next_number);
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/* Load the library in a 'fake' namespace, so we can link it to the name the user requested */
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sq_pushroottable(vm);
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sq_pushstring(vm, OTTD2FS(fake_class), -1);
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sq_newclass(vm, SQFalse);
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/* Load the library */
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if (!Squirrel::LoadScript(vm, (*iter).second->GetScriptName(), false)) {
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char error[1024];
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snprintf(error, sizeof(error), "there was a compile error when importing '%s' version %d", library, version);
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sq_throwerror(vm, OTTD2FS(error));
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return false;
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}
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/* Create the fake class */
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sq_newslot(vm, -3, SQFalse);
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sq_pop(vm, 1);
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controller->AddLoadedLibrary(library_name, fake_class);
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}
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/* Find the real class inside the fake class (like 'sets.Vector') */
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sq_pushroottable(vm);
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sq_pushstring(vm, OTTD2FS(fake_class), -1);
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if (SQ_FAILED(sq_get(vm, -2))) {
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sq_throwerror(vm, _SC("internal error assigning library class"));
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return false;
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}
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sq_pushstring(vm, OTTD2FS((*iter).second->GetInstanceName()), -1);
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if (SQ_FAILED(sq_get(vm, -2))) {
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char error[1024];
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snprintf(error, sizeof(error), "unable to find class '%s' in the library '%s' version %d", (*iter).second->GetInstanceName(), library, version);
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sq_throwerror(vm, OTTD2FS(error));
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return false;
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}
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HSQOBJECT obj;
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sq_getstackobj(vm, -1, &obj);
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sq_pop(vm, 3);
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if (StrEmpty(class_name)) {
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sq_pushobject(vm, obj);
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return true;
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}
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/* Now link the name the user wanted to our 'fake' class */
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sq_pushobject(vm, parent);
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sq_pushstring(vm, OTTD2FS(class_name), -1);
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sq_pushobject(vm, obj);
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sq_newclass(vm, SQTrue);
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sq_newslot(vm, -3, SQFalse);
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sq_pop(vm, 1);
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sq_pushobject(vm, obj);
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return true;
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}
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void AIScanner::RegisterLibrary(AILibrary *library)
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{
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const char *ai_name_without_version = library->GetDirName();
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char ai_name[1024];
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snprintf(ai_name, sizeof(ai_name), "%s.%d", library->GetDirName(), library->GetVersion());
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/* Check if we register twice; than the first always wins */
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if (this->library_list.find(ai_name) != this->library_list.end()) {
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/* In case they are not the same dir, give a warning */
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if (strcasecmp(library->GetScriptName(), this->library_list[ai_name]->GetScriptName()) != 0) {
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DEBUG(ai, 0, "Registering two libraries with the same name");
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DEBUG(ai, 0, " 1: %s", this->library_list[ai_name]->GetScriptName());
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DEBUG(ai, 0, " 2: %s", library->GetScriptName());
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DEBUG(ai, 0, "The first is taking precedence");
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}
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/* Delete the new AILibrary, as we will be using the old one */
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delete library;
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return;
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}
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this->library_list[strdup(ai_name)] = library;
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/* Insert the global name too, so we if the library is known at all */
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if (this->library_list.find(ai_name_without_version) == this->library_list.end()) {
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this->library_list[strdup(ai_name_without_version)] = library;
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} else if (this->library_list[ai_name_without_version]->GetVersion() < library->GetVersion()) {
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this->library_list[ai_name_without_version] = library;
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}
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}
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void AIScanner::RegisterAI(AIInfo *info)
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{
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const char *ai_name = info->GetDirName();
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/* Check if we register twice; than the first always wins */
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if (this->info_list.find(ai_name) != this->info_list.end()) {
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/* In case they are not the same dir, give a warning */
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if (strcasecmp(info->GetScriptName(), this->info_list[ai_name]->GetScriptName()) != 0) {
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DEBUG(ai, 0, "Registering two AIs with the same name");
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DEBUG(ai, 0, " 1: %s", this->info_list[ai_name]->GetScriptName());
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DEBUG(ai, 0, " 2: %s", info->GetScriptName());
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DEBUG(ai, 0, "The first is taking precedence");
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}
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/* Delete the new AIInfo, as we will be using the old one */
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delete info;
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return;
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}
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this->info_list[strdup(ai_name)] = info;
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}
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void AIScanner::UnregisterAI(AIInfo *info)
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{
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this->info_list.erase(info->GetDirName());
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}
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AIInfo *AIScanner::SelectRandomAI()
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{
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if (this->info_list.size() == 0) {
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DEBUG(ai, 0, "No suitable AI found, loading 'dummy' AI.");
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return this->info_dummy;
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}
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/* Find a random AI */
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uint pos;
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if (_networking) pos = InteractiveRandomRange((uint16)this->info_list.size());
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else pos = RandomRange((uint16)this->info_list.size());
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/* Find the Nth item from the array */
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AIInfoList::iterator it = this->info_list.begin();
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for (; pos > 0; pos--) it++;
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AIInfoList::iterator first_it = it;
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AIInfo *i = (*it).second;
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if (!i->AllowStartup()) {
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/* We can't start this AI, try to find the next best */
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do {
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it++;
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if (it == this->info_list.end()) it = this->info_list.begin();
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/* Back at the beginning? We can't start an AI. */
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if (first_it == it) {
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DEBUG(ai, 0, "No suitable AI found, loading 'dummy' AI.");
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return this->info_dummy;
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}
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i = (*it).second;
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} while (!i->AllowStartup());
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}
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return i;
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}
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AIInfo *AIScanner::FindAI(const char *name)
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{
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if (this->info_list.size() == 0) return NULL;
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if (name == NULL) return NULL;
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AIInfoList::iterator it = this->info_list.begin();
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for (; it != this->info_list.end(); it++) {
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AIInfo *i = (*it).second;
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if (strcasecmp(name, (*it).first) == 0 && i->AllowStartup()) {
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return i;
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}
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}
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return NULL;
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}
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char *AIScanner::GetAIConsoleList(char *p, const char *last)
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{
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p += seprintf(p, last, "List of AIs:\n");
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AIInfoList::iterator it = this->info_list.begin();
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for (; it != this->info_list.end(); it++) {
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AIInfo *i = (*it).second;
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if (!i->AllowStartup()) continue;
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p += seprintf(p, last, "%10s: %s\n", (*it).first, i->GetDescription());
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}
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p += seprintf(p, last, "\n");
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return p;
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}
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