(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/ai_scanner.hpp
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102
src/ai/ai_scanner.hpp
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/* $Id$ */
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/** @file ai_scanner.hpp declarations of the class for AI scanner */
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#ifndef AI_SCANNER_HPP
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#define AI_SCANNER_HPP
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#include <map>
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class AIScanner {
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public:
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AIScanner();
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~AIScanner();
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/**
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* Import a library inside the Squirrel VM.
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*/
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bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, class AIController *controller);
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/**
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* Register a library to be put in the available list.
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*/
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void RegisterLibrary(class AILibrary *library);
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/**
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* Register an AI to be put in the available list.
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*/
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void RegisterAI(class AIInfo *info);
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void SetDummyAI(class AIInfo *info) { this->info_dummy = info; }
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/**
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* Remove an AI from the available list.
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*/
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void UnregisterAI(class AIInfo *info);
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/**
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* Select a Random AI.
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*/
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class AIInfo *SelectRandomAI();
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/**
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* Find an AI by name.
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*/
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class AIInfo *FindAI(const char *name);
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/**
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* Get the list of available AIs for the console.
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*/
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char *GetAIConsoleList(char *p, const char *last);
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/**
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* Get the list of all registered AIs.
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*/
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const AIInfoList *GetAIInfoList() { return &this->info_list; }
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/**
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* Get the engine of the main squirrel handler (it indexes all avialable squirrels).
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*/
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class Squirrel *GetEngine() { return this->engine; }
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/**
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* Get the current script the ScanDir is looking at.
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*/
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const char *GetCurrentScript() { return this->current_script; }
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/**
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* Get the directory of the current script the ScanDir is looking at.
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*/
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const char *GetCurrentDirName() { return this->current_dir; }
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/**
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* Rescan the AI dir for scripts.
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*/
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void RescanAIDir();
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private:
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typedef std::map<const char *, class AILibrary *, ltstr> AILibraryList;
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/**
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* Scan the AI dir for scripts.
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*/
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void ScanAIDir();
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/**
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* Scan a dir for AIs.
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* For non-library-scan, if an AI is found, AIInfo is created, and the AI
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* is registered to the central system.
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* For library-scan, if a library is found, AILibrary is created, and the
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* library is registered to the central system.
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*/
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void ScanDir(const char *dirname, bool library_dir, char *library_depth = NULL);
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AIInfoList info_list;
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AIInfo *info_dummy;
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AILibraryList library_list;
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class Squirrel *engine;
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char *current_script;
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char *current_dir;
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};
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#endif /* AI_SCANNER_HPP */
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