(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_accounting.hpp
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54
src/ai/api/ai_accounting.hpp
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/* $Id$ */
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/** @file ai_accounting.hpp Everything to handle AI accounting things. */
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#ifndef AI_ACCOUNTING_HPP
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#define AI_ACCOUNTING_HPP
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#include "ai_object.hpp"
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/**
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* Class that keeps track of the costs, so you can request how much a block of
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* commands did cost in total. Works in both Execute as in Test mode.
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* Example:
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* {
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* local costs = AIAccounting();
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* BuildRoad(from_here, to_here);
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* BuildRoad(from_there, to_there);
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* print("Costs for route is: " + costs.GetCosts());
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* }
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*/
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class AIAccounting : public AIObject {
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public:
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static const char *GetClassName() { return "AIAccounting"; }
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/**
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* Creating instance of this class starts counting the costs of commands
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* from zero.
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* @note when the instance is destroyed, he restores the costs that was
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* current when the instance was created!
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*/
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AIAccounting();
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/**
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* Destroying this instance reset the costs to the value it was
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* in when the instance was created.
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*/
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~AIAccounting();
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/**
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* Get the current value of the costs.
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* @return The current costs.
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*/
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Money GetCosts();
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/**
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* Reset the costs to zero.
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*/
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void ResetCosts();
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private:
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Money last_costs;
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};
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#endif /* AI_ACCOUNTING_HPP */
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