(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_base.hpp.sq
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29
src/ai/api/ai_base.hpp.sq
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/* $Id$ */
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "ai_base.hpp"
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namespace SQConvert {
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/* Allow AIBase to be used as Squirrel parameter */
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template <> AIBase *GetParam(ForceType<AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIBase *)instance; }
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template <> AIBase &GetParam(ForceType<AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
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template <> const AIBase *GetParam(ForceType<const AIBase *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIBase *)instance; }
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template <> const AIBase &GetParam(ForceType<const AIBase &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIBase *)instance; }
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template <> int Return<AIBase *>(HSQUIRRELVM vm, AIBase *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIBase", res, NULL, DefSQDestructorCallback<AIBase>); return 1; }
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}; // namespace SQConvert
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void SQAIBase_Register(Squirrel *engine) {
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DefSQClass <AIBase> SQAIBase("AIBase");
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SQAIBase.PreRegister(engine);
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SQAIBase.AddConstructor<void (AIBase::*)(), 1>(engine, "x");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::GetClassName, "GetClassName", 1, "x");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::Rand, "Rand", 1, "x");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::RandItem, "RandItem", 2, "xi");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRange, "RandRange", 2, "xi");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::RandRangeItem, "RandRangeItem", 3, "xii");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::Chance, "Chance", 3, "xii");
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SQAIBase.DefSQStaticMethod(engine, &AIBase::ChanceItem, "ChanceItem", 4, "xiii");
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SQAIBase.PostRegister(engine);
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}
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