(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_controller.cpp
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85
src/ai/api/ai_controller.cpp
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/* $Id$ */
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/** @file ai_controller.cpp Implementation of AIControler. */
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#include "../../stdafx.h"
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#include "../../openttd.h"
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#include "../../company_func.h"
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#include "../../core/alloc_func.hpp"
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#include "../../string_func.h"
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#include "../../settings_type.h"
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#include "../../company_base.h"
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#include "../../saveload/saveload.h"
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#include "table/strings.h"
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#include "../ai.hpp"
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#include "ai_controller.hpp"
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#include "../ai_info.hpp"
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#include "../ai_storage.hpp"
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#include "../ai_instance.hpp"
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#include "../ai_config.hpp"
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#include "ai_log.hpp"
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/* static */ void AIController::SetCommandDelay(int ticks)
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{
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if (ticks <= 0) return;
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AIObject::SetDoCommandDelay(ticks);
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}
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/* static */ void AIController::Sleep(int ticks)
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{
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if (ticks <= 0) {
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AILog::Warning("Sleep() value should be > 0. Assuming value 1.");
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ticks = 1;
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}
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throw AI_VMSuspend(ticks, NULL);
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}
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/* static */ void AIController::Print(bool error_msg, const char *message)
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{
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AILog::Log(error_msg ? AILog::LOG_SQ_ERROR : AILog::LOG_SQ_INFO, message);
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}
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AIController::AIController() :
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ticks(0),
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loaded_library_count(0)
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{
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}
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AIController::~AIController()
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{
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for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
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free((void *)(*iter).second);
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free((void *)(*iter).first);
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}
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this->loaded_library.clear();
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}
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uint AIController::GetTick()
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{
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return this->ticks;
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}
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int AIController::GetSetting(const char *name)
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{
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return AIConfig::GetConfig(_current_company)->GetSetting(name);
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}
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bool AIController::LoadedLibrary(const char *library_name, int *next_number, char *fake_class_name, int fake_class_name_len)
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{
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LoadedLibraryList::iterator iter = this->loaded_library.find(library_name);
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if (iter == this->loaded_library.end()) {
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*next_number = ++this->loaded_library_count;
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return false;
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}
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ttd_strlcpy(fake_class_name, (*iter).second, fake_class_name_len);
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return true;
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}
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void AIController::AddLoadedLibrary(const char *library_name, const char *fake_class_name)
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{
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this->loaded_library[strdup(library_name)] = strdup(fake_class_name);
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}
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