(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_enginelist.cpp
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src/ai/api/ai_enginelist.cpp
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/* $Id$ */
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/** @file ai_enginelist.cpp Implementation of AIEngineList and friends. */
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#include "ai_enginelist.hpp"
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#include "../../company_func.h"
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#include "../../engine_base.h"
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#include "../../core/bitmath_func.hpp"
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AIEngineList::AIEngineList(AIVehicle::VehicleType vehicle_type)
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{
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Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, (::VehicleType)vehicle_type) {
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if (HasBit(e->company_avail, _current_company)) this->AddItem(e->index);
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}
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}
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