(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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38
src/ai/api/ai_gamesettings.cpp
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38
src/ai/api/ai_gamesettings.cpp
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/* $Id$ */
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/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
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#include "ai_gamesettings.hpp"
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#include "../../settings_internal.h"
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#include "../../saveload/saveload.h"
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/* static */ bool AIGameSettings::IsValid(const char *setting)
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{
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uint i;
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const SettingDesc *sd = GetPatchFromName(setting, &i);
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return sd != NULL && sd->desc.cmd != SDT_STRING;
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}
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/* static */ int32 AIGameSettings::GetValue(const char *setting)
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{
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if (!IsValid(setting)) return -1;
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uint i;
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const SettingDesc *sd = GetPatchFromName(setting, &i);
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void *ptr = GetVariableAddress(&_settings_game, &sd->save);
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if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
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return (int32)ReadValue(ptr, sd->save.conv);
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}
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/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
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{
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switch (vehicle_type) {
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case AIVehicle::VEHICLE_RAIL: return _settings_game.ai.ai_disable_veh_train;
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case AIVehicle::VEHICLE_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
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case AIVehicle::VEHICLE_WATER: return _settings_game.ai.ai_disable_veh_ship;
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case AIVehicle::VEHICLE_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
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default: return true;
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}
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}
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