(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_industry.hpp.sq
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src/ai/api/ai_industry.hpp.sq
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/* $Id$ */
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "ai_industry.hpp"
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namespace SQConvert {
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/* Allow AIIndustry to be used as Squirrel parameter */
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template <> AIIndustry *GetParam(ForceType<AIIndustry *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIIndustry *)instance; }
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template <> AIIndustry &GetParam(ForceType<AIIndustry &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIIndustry *)instance; }
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template <> const AIIndustry *GetParam(ForceType<const AIIndustry *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIIndustry *)instance; }
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template <> const AIIndustry &GetParam(ForceType<const AIIndustry &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIIndustry *)instance; }
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template <> int Return<AIIndustry *>(HSQUIRRELVM vm, AIIndustry *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIIndustry", res, NULL, DefSQDestructorCallback<AIIndustry>); return 1; }
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}; // namespace SQConvert
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void SQAIIndustry_Register(Squirrel *engine) {
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DefSQClass <AIIndustry> SQAIIndustry("AIIndustry");
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SQAIIndustry.PreRegister(engine);
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SQAIIndustry.AddConstructor<void (AIIndustry::*)(), 1>(engine, "x");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetClassName, "GetClassName", 1, "x");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetMaxIndustryID, "GetMaxIndustryID", 1, "x");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetIndustryCount, "GetIndustryCount", 1, "x");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::IsValidIndustry, "IsValidIndustry", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetName, "GetName", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetProduction, "GetProduction", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::IsCargoAccepted, "IsCargoAccepted", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetStockpiledCargo, "GetStockpiledCargo", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetLastMonthProduction, "GetLastMonthProduction", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetLastMonthTransported, "GetLastMonthTransported", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetLocation, "GetLocation", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetAmountOfStationsAround, "GetAmountOfStationsAround", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::IsBuiltOnWater, "IsBuiltOnWater", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::HasHeliportAndDock, "HasHeliportAndDock", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetHeliportAndDockLocation, "GetHeliportAndDockLocation", 2, "xi");
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SQAIIndustry.DefSQStaticMethod(engine, &AIIndustry::GetIndustryType, "GetIndustryType", 2, "xi");
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SQAIIndustry.PostRegister(engine);
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}
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