(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_industrylist.cpp
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42
src/ai/api/ai_industrylist.cpp
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/* $Id$ */
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/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
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#include "ai_industrylist.hpp"
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#include "../../openttd.h"
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#include "../../tile_type.h"
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#include "../../industry.h"
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AIIndustryList::AIIndustryList()
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{
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Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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this->AddItem(i->index);
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}
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}
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AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id)
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{
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const Industry *i;
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const IndustrySpec *indsp;
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FOR_ALL_INDUSTRIES(i) {
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indsp = ::GetIndustrySpec(i->type);
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for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++)
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if (indsp->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
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}
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}
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AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id)
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{
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const Industry *i;
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const IndustrySpec *indsp;
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FOR_ALL_INDUSTRIES(i) {
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indsp = ::GetIndustrySpec(i->type);
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for (byte j = 0; j < lengthof(indsp->produced_cargo); j++)
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if (indsp->produced_cargo[j] == cargo_id) this->AddItem(i->index);
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}
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}
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