(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent ec97e1fd0d
commit c2406cd42d
257 changed files with 34620 additions and 7576 deletions

View File

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/* $Id$ */
/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */
#include "ai_industrylist.hpp"
#include "../../openttd.h"
#include "../../tile_type.h"
#include "../../industry.h"
AIIndustryList::AIIndustryList()
{
Industry *i;
FOR_ALL_INDUSTRIES(i) {
this->AddItem(i->index);
}
}
AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id)
{
const Industry *i;
const IndustrySpec *indsp;
FOR_ALL_INDUSTRIES(i) {
indsp = ::GetIndustrySpec(i->type);
for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++)
if (indsp->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
}
}
AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id)
{
const Industry *i;
const IndustrySpec *indsp;
FOR_ALL_INDUSTRIES(i) {
indsp = ::GetIndustrySpec(i->type);
for (byte j = 0; j < lengthof(indsp->produced_cargo); j++)
if (indsp->produced_cargo[j] == cargo_id) this->AddItem(i->index);
}
}