(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_industrylist.hpp
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49
src/ai/api/ai_industrylist.hpp
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/* $Id$ */
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/** @file ai_industrylist.hpp List all the industries. */
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#ifndef AI_INDUSTRYLIST_HPP
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#define AI_INDUSTRYLIST_HPP
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#include "ai_abstractlist.hpp"
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/**
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* Creates a list of industries that are currently on the map.
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* @ingroup AIList
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*/
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class AIIndustryList : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIIndustryList"; }
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AIIndustryList();
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};
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/**
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* Creates a list of industries that accepts a given cargo.
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* @ingroup AIList
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*/
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class AIIndustryList_CargoAccepting : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIIndustryList_CargoAccepting"; }
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/**
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* @param cargo_id The cargo this industry should accept.
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*/
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AIIndustryList_CargoAccepting(CargoID cargo_id);
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};
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/**
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* Creates a list of industries that can produce a given cargo.
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* @note It also contains industries that currently produces 0 units of the cargo.
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* @ingroup AIList
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*/
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class AIIndustryList_CargoProducing : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AIIndustryList_CargoProducing"; }
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/**
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* @param cargo_id The cargo this industry should produce.
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*/
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AIIndustryList_CargoProducing(CargoID cargo_id);
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};
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#endif /* AI_INDUSTRYLIST_HPP */
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