(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
This commit is contained in:
296
src/ai/api/ai_order.cpp
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296
src/ai/api/ai_order.cpp
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/* $Id$ */
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/** @file ai_order.cpp Implementation of AIOrder. */
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#include "ai_order.hpp"
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#include "ai_map.hpp"
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#include "ai_vehicle.hpp"
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#include "../ai_instance.hpp"
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#include "../../openttd.h"
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#include "../../debug.h"
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#include "../../vehicle_base.h"
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#include "../../depot_base.h"
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#include "../../landscape.h"
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#include "../../rail_map.h"
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#include "../../road_map.h"
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#include "../../station_map.h"
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#include "../../water_map.h"
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#include "../../waypoint.h"
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/**
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* Gets the order type given a tile
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* @param t the tile to get the order from
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* @return the order type, or OT_END when there is no order
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*/
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static OrderType GetOrderTypeByTile(TileIndex t)
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{
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if (!::IsValidTile(t)) return OT_END;
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switch (::GetTileType(t)) {
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default: break;
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case MP_STATION: return OT_GOTO_STATION; break;
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case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break;
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case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break;
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case MP_RAILWAY:
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switch (::GetRailTileType(t)) {
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case RAIL_TILE_DEPOT: return OT_GOTO_DEPOT;
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case RAIL_TILE_WAYPOINT: return OT_GOTO_WAYPOINT;
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default: break;
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}
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break;
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}
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return OT_END;
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}
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/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::GetVehicle(vehicle_id)->GetNumOrders() || order_position == CURRENT_ORDER);
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}
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/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position)
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{
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if (!AIVehicle::IsValidVehicle(vehicle_id)) return INVALID_ORDER;
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if (order_position == CURRENT_ORDER) return (AIOrder::OrderPosition)::GetVehicle(vehicle_id)->cur_order_index;
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return (order_position >= 0 && order_position < ::GetVehicle(vehicle_id)->GetNumOrders()) ? order_position : INVALID_ORDER;
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}
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/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags)
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{
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switch (::GetOrderTypeByTile(destination)) {
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case OT_GOTO_STATION:
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return ((order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0) &&
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/* Test the different mutual exclusive flags. */
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(((order_flags & AIOF_TRANSFER) == 0) || ((order_flags & AIOF_UNLOAD) == 0)) &&
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(((order_flags & AIOF_TRANSFER) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
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(((order_flags & AIOF_UNLOAD) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
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(((order_flags & AIOF_UNLOAD) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
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(((order_flags & AIOF_NO_UNLOAD) == 0) || ((order_flags & AIOF_NO_LOAD) == 0)) &&
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(((order_flags & AIOF_FULL_LOAD_ANY) == 0) || ((order_flags & AIOF_NO_LOAD) == 0));
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case OT_GOTO_DEPOT: return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_SERVICE_IF_NEEDED)) == 0;
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case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0;
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default: return false;
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}
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}
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/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id)
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{
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return AIVehicle::IsValidVehicle(vehicle_id) ? ::GetVehicle(vehicle_id)->GetNumOrders() : -1;
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}
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/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position)
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{
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if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE;
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const Order *order;
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const Vehicle *v = ::GetVehicle(vehicle_id);
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if (order_position == CURRENT_ORDER) {
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order = &v->current_order;
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} else {
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order = v->GetFirstOrder();
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for (int i = 0; i < order_position; i++) order = order->next;
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}
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switch (order->GetType()) {
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case OT_GOTO_DEPOT:
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if (v->type != VEH_AIRCRAFT) return ::GetDepot(order->GetDestination())->xy;
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/* FALL THROUGH: aircraft's hangars are referenced by StationID, not DepotID */
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case OT_GOTO_STATION: return ::GetStation(order->GetDestination())->xy;
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case OT_GOTO_WAYPOINT: return ::GetWaypoint(order->GetDestination())->xy;
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default: return INVALID_TILE;
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}
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}
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/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position)
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{
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if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID;
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const Order *order;
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if (order_position == CURRENT_ORDER) {
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order = &::GetVehicle(vehicle_id)->current_order;
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} else {
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order = ::GetVehicle(vehicle_id)->GetFirstOrder();
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for (int i = 0; i < order_position; i++) order = order->next;
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}
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AIOrderFlags order_flags = AIOF_NONE;
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order_flags |= (AIOrderFlags)order->GetNonStopType();
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switch (order->GetType()) {
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case OT_GOTO_DEPOT:
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if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED;
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break;
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case OT_GOTO_STATION:
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order_flags |= (AIOrderFlags)(order->GetLoadType() << 5);
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order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2);
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break;
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default: break;
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}
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return order_flags;
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}
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/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags)
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{
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
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return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::GetVehicle(vehicle_id)->GetNumOrders(), destination, order_flags);
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}
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/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags)
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{
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/* IsValidVehicleOrder is not good enough because it does not allow appending. */
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if (order_position == CURRENT_ORDER) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
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EnforcePrecondition(false, order_position >= 0 && order_position <= ::GetVehicle(vehicle_id)->GetNumOrders());
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EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags));
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Order order;
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switch (::GetOrderTypeByTile(destination)) {
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case OT_GOTO_DEPOT:
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order.MakeGoToDepot(::GetDepotByTile(destination)->index, (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0)));
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break;
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case OT_GOTO_STATION:
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order.MakeGoToStation(::GetStationIndex(destination));
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order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3));
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order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3));
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break;
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case OT_GOTO_WAYPOINT:
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order.MakeGoToWaypoint(::GetWaypointIndex(destination));
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break;
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default:
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return false;
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}
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order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2));
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return AIObject::DoCommand(0, vehicle_id | (order_position << 16), order.Pack(), CMD_INSERT_ORDER);
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}
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/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position)
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{
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order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
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EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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return AIObject::DoCommand(0, vehicle_id, order_position, CMD_DELETE_ORDER);
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}
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/**
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* Callback handler as ChangeOrder possibly needs multiple DoCommand calls
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* to be able to set all order flags correctly. As we need to wait till the
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* command has completed before we know the next bits to change we need to
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* call the function multiple times. Each time it'll reduce the difference
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* between the wanted and the current order.
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* @param instance The AI we are doing the callback for.
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*/
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static void _DoCommandReturnChangeOrder(class AIInstance *instance)
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{
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AIObject::SetLastCommandRes(AIOrder::_ChangeOrder());
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AIInstance::DoCommandReturn(instance);
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}
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/* static */ bool AIOrder::_ChangeOrder()
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{
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/* Make sure we don't go into an infinite loop */
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int retry = AIObject::GetCallbackVariable(3) - 1;
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if (retry < 0) {
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DEBUG(ai, 0, "Possible infinite loop in ChangeOrder detected");
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return false;
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}
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AIObject::SetCallbackVariable(3, retry);
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VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0);
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OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1);
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AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2);
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order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position);
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EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position));
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EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags));
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Order *order = ::GetVehicle(vehicle_id)->GetFirstOrder();
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for (int i = 0; i < order_position; i++) order = order->next;
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AIOrderFlags current = GetOrderFlags(vehicle_id, order_position);
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if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) {
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return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
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}
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switch (order->GetType()) {
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case OT_GOTO_DEPOT:
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if ((current & AIOF_SERVICE_IF_NEEDED) != (order_flags & AIOF_SERVICE_IF_NEEDED)) {
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return AIObject::DoCommand(0, vehicle_id | (order_position << 16), MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
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}
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break;
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case OT_GOTO_STATION:
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if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) {
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return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
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}
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if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) {
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return AIObject::DoCommand(0, vehicle_id | (order_position << 16), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &_DoCommandReturnChangeOrder);
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}
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break;
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default: break;
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}
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assert(GetOrderFlags(vehicle_id, order_position) == order_flags);
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return true;
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}
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/* static */ bool AIOrder::ChangeOrder(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags)
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{
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AIObject::SetCallbackVariable(0, vehicle_id);
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AIObject::SetCallbackVariable(1, order_position);
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AIObject::SetCallbackVariable(2, order_flags);
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/* In case another client(s) change orders at the same time we could
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* end in an infinite loop. This stops that from happening ever. */
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AIObject::SetCallbackVariable(3, 8);
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return AIOrder::_ChangeOrder();
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}
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/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target)
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{
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order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move);
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order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target);
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EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move));
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EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target));
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return AIObject::DoCommand(0, vehicle_id, order_position_move | (order_position_target << 16), CMD_MOVE_ORDER);
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}
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/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
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{
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));
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return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_COPY, CMD_CLONE_ORDER);
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}
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/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id)
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{
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id));
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return AIObject::DoCommand(0, vehicle_id | (main_vehicle_id << 16), CO_SHARE, CMD_CLONE_ORDER);
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}
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/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id)
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{
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EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id));
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return AIObject::DoCommand(0, vehicle_id, CO_UNSHARE, CMD_CLONE_ORDER);
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}
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