(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_stationlist.cpp
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29
src/ai/api/ai_stationlist.cpp
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/* $Id$ */
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/** @file ai_stationlist.cpp Implementation of AIStationList and friends. */
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#include "ai_stationlist.hpp"
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#include "ai_vehicle.hpp"
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#include "../../openttd.h"
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#include "../../company_func.h"
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#include "../../station_base.h"
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#include "../../vehicle_base.h"
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AIStationList::AIStationList(AIStation::StationType station_type)
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{
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->owner == _current_company && (st->facilities & station_type) != 0) this->AddItem(st->index);
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}
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}
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AIStationList_Vehicle::AIStationList_Vehicle(VehicleID vehicle_id)
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{
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if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
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Vehicle *v = ::GetVehicle(vehicle_id);
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for (Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
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if (o->IsType(OT_GOTO_STATION)) this->AddItem(o->GetDestination());
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}
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}
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