(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
This commit is contained in:
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src/ai/api/ai_tilelist.cpp
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175
src/ai/api/ai_tilelist.cpp
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/* $Id$ */
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/** @file ai_tilelist.cpp Implementation of AITileList and friends. */
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#include "ai_tilelist.hpp"
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#include "ai_industry.hpp"
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#include "../../openttd.h"
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#include "../../landscape.h"
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#include "../../settings_type.h"
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#include "../../station_func.h"
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#include "../../map_func.h"
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#include "../../tile_map.h"
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#include "../../industry_map.h"
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#include "../../station_base.h"
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#include "../../station_map.h"
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void AITileList::FixRectangleSpan(TileIndex &t1, TileIndex &t2)
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{
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uint x1 = ::TileX(t1);
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uint x2 = ::TileX(t2);
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uint y1 = ::TileY(t1);
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uint y2 = ::TileY(t2);
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if (x1 >= x2) ::Swap(x1, x2);
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if (y1 >= y2) ::Swap(y1, y2);
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t1 = ::TileXY(x1, y1);
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t2 = ::TileXY(x2, y2);
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}
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void AITileList::AddRectangle(TileIndex t1, TileIndex t2)
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{
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if (!::IsValidTile(t1)) return;
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if (!::IsValidTile(t2)) return;
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this->FixRectangleSpan(t1, t2);
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uint w = TileX(t2) - TileX(t1) + 1;
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uint h = TileY(t2) - TileY(t1) + 1;
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BEGIN_TILE_LOOP(t, w, h, t1) {
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this->AddItem(t);
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} END_TILE_LOOP(t, w, h, t1)
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}
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void AITileList::AddTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return;
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this->AddItem(tile);
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}
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void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2)
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{
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if (!::IsValidTile(t1)) return;
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if (!::IsValidTile(t2)) return;
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this->FixRectangleSpan(t1, t2);
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uint w = TileX(t2) - TileX(t1) + 1;
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uint h = TileY(t2) - TileY(t1) + 1;
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BEGIN_TILE_LOOP(t, w, h, t1) {
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this->RemoveItem(t);
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} END_TILE_LOOP(t, w, h, t1)
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}
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void AITileList::RemoveTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return;
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this->RemoveItem(tile);
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}
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AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, uint radius)
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{
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if (!AIIndustry::IsValidIndustry(industry_id)) return;
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const Industry *i = ::GetIndustry(industry_id);
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const IndustrySpec *indsp = ::GetIndustrySpec(i->type);
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/* Check if this industry accepts anything */
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{
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bool cargo_accepts = false;
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for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
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if (indsp->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
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}
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if (!cargo_accepts) return;
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}
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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BEGIN_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) {
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if (!::IsValidTile(cur_tile)) continue;
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/* Exclude all tiles that belong to this industry */
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if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
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/* Only add the tile if it accepts the cargo (sometimes just 1 tile of an
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* industry triggers the acceptance). */
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AcceptedCargo accepts;
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::GetAcceptanceAroundTiles(accepts, cur_tile, 1, 1, radius);
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{
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bool cargo_accepts = false;
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for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
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if (indsp->accepts_cargo[j] != CT_INVALID && accepts[indsp->accepts_cargo[j]] != 0) cargo_accepts = true;
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}
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if (!cargo_accepts) continue;
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}
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this->AddTile(cur_tile);
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} END_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius))
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}
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AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, uint radius)
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{
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if (!AIIndustry::IsValidIndustry(industry_id)) return;
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const Industry *i = ::GetIndustry(industry_id);
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const IndustrySpec *indsp = ::GetIndustrySpec(i->type);
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/* Check if this industry produces anything */
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{
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bool cargo_produces = false;
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for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
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if (indsp->produced_cargo[j] != CT_INVALID) cargo_produces = true;
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}
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if (!cargo_produces) return;
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}
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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BEGIN_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius)) {
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if (!::IsValidTile(cur_tile)) continue;
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/* Exclude all tiles that belong to this industry */
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if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
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/* Only add the tile if it produces the cargo (a bug in OpenTTD makes this
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* inconsitance). */
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AcceptedCargo produces;
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::GetProductionAroundTiles(produces, cur_tile, 1, 1, radius);
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{
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bool cargo_produces = false;
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for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
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if (indsp->produced_cargo[j] != CT_INVALID && produces[indsp->produced_cargo[j]] != 0) cargo_produces = true;
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}
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if (!cargo_produces) continue;
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}
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this->AddTile(cur_tile);
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} END_TILE_LOOP(cur_tile, i->width + radius * 2, i->height + radius * 2, i->xy - ::TileDiffXY(radius, radius))
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}
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AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type)
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{
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if (!AIStation::IsValidStation(station_id)) return;
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const StationRect *rect = &::GetStation(station_id)->rect;
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uint station_type_value = 0;
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/* Convert AIStation::StationType to ::StationType, but do it in a
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* bitmask, so we can scan for multiple entries at the same time. */
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if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL);
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if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
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if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS);
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if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
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if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
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BEGIN_TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top)) {
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if (!::IsTileType(cur_tile, MP_STATION)) continue;
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if (::GetStationIndex(cur_tile) != station_id) continue;
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if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
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this->AddTile(cur_tile);
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} END_TILE_LOOP(cur_tile, rect->right - rect->left + 1, rect->bottom - rect->top + 1, ::TileXY(rect->left, rect->top))
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}
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