(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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src/ai/api/ai_tilelist.hpp
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src/ai/api/ai_tilelist.hpp
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/* $Id$ */
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/** @file ai_tilelist.hpp List tiles. */
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#ifndef AI_TILELIST_HPP
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#define AI_TILELIST_HPP
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#include "ai_abstractlist.hpp"
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#include "ai_station.hpp"
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/**
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* Creates an empty list, in which you can add tiles.
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* @ingroup AIList
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*/
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class AITileList : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AITileList"; }
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private:
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/**
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* Make sure t1.x is smaller than t2.x and t1.y is smaller than t2.y.
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* They are swapped to ensure they are after calling this function.
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* @param t1 one of the corners of the rectangle.
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* @param t2 the other corner of the rectangle.
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*/
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void FixRectangleSpan(TileIndex &t1, TileIndex &t2);
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public:
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/**
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* Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles.
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* @param tile_from One corner of the tiles to add.
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* @param tile_to The other corner of the tiles to add.
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* @pre AIMap::IsValidTile(tile_from).
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* @pre AIMap::IsValidTile(tile_to).
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*/
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void AddRectangle(TileIndex tile_from, TileIndex tile_to);
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/**
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* Add a tile to the to-be-evaluated tiles.
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* @param tile The tile to add.
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* @pre AIMap::IsValidTile(tile).
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*/
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void AddTile(TileIndex tile);
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/**
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* Remove the tiles inside the rectangle between tile_from and tile_to form the list.
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* @param tile_from One corner of the tiles to remove.
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* @param tile_to The other corner of the files to remove.
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* @pre AIMap::IsValidTile(tile_from).
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* @pre AIMap::IsValidTile(tile_to).
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*/
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void RemoveRectangle(TileIndex tile_from, TileIndex tile_to);
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/**
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* Remove a tile from the list.
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* @param tile The tile to remove.
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* @pre AIMap::IsValidTile(tile).
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*/
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void RemoveTile(TileIndex tile);
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};
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/**
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* Creates a list of tiles that will accept cargo for the given industry.
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* @note If a simular industry is close, it might happen that this industry receives the cargo.
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* @ingroup AIList
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*/
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class AITileList_IndustryAccepting : public AITileList {
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public:
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static const char *GetClassName() { return "AITileList_IndustryAccepting"; }
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/**
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* @param industry_id The industry to create the AITileList around.
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* @param radius The radius of the station you will be using.
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*/
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AITileList_IndustryAccepting(IndustryID industry_id, uint radius);
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};
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/**
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* Creates a list of tiles which the industry checks to see if a station is
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* there to receive cargo produced by this industry.
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* @ingroup AIList
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*/
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class AITileList_IndustryProducing : public AITileList {
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public:
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static const char *GetClassName() { return "AITileList_IndustryProducing"; }
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/**
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* @param industry_id The industry to create the AITileList around.
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* @param radius The radius of the station you will be using.
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*/
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AITileList_IndustryProducing(IndustryID industry_id, uint radius);
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};
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/**
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* Creates a list of tiles which have the requested StationType of the
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* StationID.
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* @ingroup AIList
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*/
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class AITileList_StationType : public AITileList {
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public:
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static const char *GetClassName() { return "AITileList_StationType"; }
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/**
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* @param station_id The station to create the AITileList for.
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* @param station_type The StationType to create the AIList for.
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*/
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AITileList_StationType(StationID station_id, AIStation::StationType station_type);
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};
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#endif /* AI_TILELIST_HPP */
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