(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -32,14 +32,14 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo
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/**
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* Tests if autoslope is enabled for _current_company.
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*
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* Autoslope is disabled for town/industry construction and old ai companies.
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* Autoslope is disabled for town/industry construction.
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*
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* @return true iff autoslope is enabled.
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*/
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static inline bool AutoslopeEnabled()
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{
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return (_settings_game.construction.autoslope &&
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((_current_company < MAX_COMPANIES && !_is_old_ai_company) ||
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(_current_company < MAX_COMPANIES ||
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(_current_company == OWNER_NONE && _game_mode == GM_EDITOR)));
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}
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