(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent ec97e1fd0d
commit c2406cd42d
257 changed files with 34620 additions and 7576 deletions

View File

@@ -32,14 +32,14 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo
/**
* Tests if autoslope is enabled for _current_company.
*
* Autoslope is disabled for town/industry construction and old ai companies.
* Autoslope is disabled for town/industry construction.
*
* @return true iff autoslope is enabled.
*/
static inline bool AutoslopeEnabled()
{
return (_settings_game.construction.autoslope &&
((_current_company < MAX_COMPANIES && !_is_old_ai_company) ||
(_current_company < MAX_COMPANIES ||
(_current_company == OWNER_NONE && _game_mode == GM_EDITOR)));
}