(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent ec97e1fd0d
commit c2406cd42d
257 changed files with 34620 additions and 7576 deletions

View File

@@ -45,6 +45,7 @@ enum glwp_modes {
};
extern void SwitchMode(int new_mode);
extern void MakeNewgameSettingsLive();
static inline void SetNewLandscapeType(byte landscape)
{
@@ -230,7 +231,7 @@ void StartGeneratingLandscape(glwp_modes mode)
DeleteAllNonVitalWindows();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
_settings_game = _settings_newgame;
MakeNewgameSettingsLive();
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
@@ -399,7 +400,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_GENERATE_BUTTON: // Generate
_settings_game = _settings_newgame;
MakeNewgameSettingsLive();
if (_settings_game.economy.town_layout == TL_NO_ROADS) {
ShowQuery(