(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent ec97e1fd0d
commit c2406cd42d
257 changed files with 34620 additions and 7576 deletions

View File

@@ -38,6 +38,7 @@
#include "variables.h"
#include "autoreplace_gui.h"
#include "gfx_func.h"
#include "ai/ai.hpp"
#include "settings_type.h"
#include "order_func.h"
#include "depot_base.h"
@@ -617,6 +618,8 @@ static void RoadVehCrash(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile));
SetDParam(0, pass);
AddNewsItem(
(pass == 1) ?
@@ -803,6 +806,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st)
v->index,
st->index
);
AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
}
} else {
/* Check if station was ever visited before */
@@ -815,6 +819,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st)
v->index,
st->index
);
AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
}
}
}