(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -38,6 +38,7 @@
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#include "variables.h"
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#include "autoreplace_gui.h"
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#include "gfx_func.h"
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#include "ai/ai.hpp"
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#include "settings_type.h"
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#include "order_func.h"
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#include "depot_base.h"
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@@ -617,6 +618,8 @@ static void RoadVehCrash(Vehicle *v)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile));
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SetDParam(0, pass);
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AddNewsItem(
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(pass == 1) ?
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@@ -803,6 +806,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st)
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v->index,
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st->index
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);
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AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
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}
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} else {
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/* Check if station was ever visited before */
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@@ -815,6 +819,7 @@ static void RoadVehArrivesAt(const Vehicle *v, Station *st)
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v->index,
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st->index
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);
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AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
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}
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}
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}
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