(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -48,6 +48,7 @@
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#include "../company_func.h"
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#include "../command_func.h"
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#include "../road_cmd.h"
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#include "../ai/ai.hpp"
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#include "table/strings.h"
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@@ -468,6 +469,14 @@ bool AfterLoadGame()
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/* Update all vehicles */
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AfterLoadVehicles(true);
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/* Make sure there is an AI attached to an AI company */
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{
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Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai && c->ai_instance == NULL) AI::StartNew(c->index);
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}
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}
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/* Update all waypoints */
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if (CheckSavegameVersion(12)) FixOldWaypoints();
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