(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
This commit is contained in:
@@ -6,8 +6,7 @@
|
||||
#include "../company_base.h"
|
||||
#include "../company_func.h"
|
||||
#include "../network/network.h"
|
||||
#include "../ai/ai.h"
|
||||
#include "../ai/trolly/trolly.h"
|
||||
#include "../ai/ai.hpp"
|
||||
#include "../company_manager_face.h"
|
||||
|
||||
#include "saveload.h"
|
||||
@@ -130,7 +129,8 @@ static const SaveLoad _company_desc[] = {
|
||||
SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
|
||||
SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
|
||||
|
||||
SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Company, is_noai, SLE_BOOL, 107, SL_MAX_VERSION),
|
||||
SLE_CONDNULL(1, 4, 99),
|
||||
|
||||
/* Engine renewal settings */
|
||||
@@ -141,7 +141,7 @@ static const SaveLoad _company_desc[] = {
|
||||
SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
|
||||
|
||||
/* reserve extra space in savegame here. (currently 63 bytes) */
|
||||
/* Reserve extra space in savegame here. (currently 63 bytes) */
|
||||
SLE_CONDNULL(63, 2, SL_MAX_VERSION),
|
||||
|
||||
SLE_END()
|
||||
@@ -162,6 +162,51 @@ static const SaveLoad _company_economy_desc[] = {
|
||||
SLE_END()
|
||||
};
|
||||
|
||||
/* We do need to read this single value, as the bigger it gets, the more data is stored */
|
||||
struct CompanyOldAI {
|
||||
uint8 num_build_rec;
|
||||
};
|
||||
|
||||
static const SaveLoad _company_ai_desc[] = {
|
||||
SLE_CONDNULL(2, 0, 106),
|
||||
SLE_CONDNULL(2, 0, 12),
|
||||
SLE_CONDNULL(4, 13, 106),
|
||||
SLE_CONDNULL(8, 0, 106),
|
||||
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
|
||||
SLE_CONDNULL(3, 0, 106),
|
||||
|
||||
SLE_CONDNULL(2, 0, 5),
|
||||
SLE_CONDNULL(4, 6, 106),
|
||||
SLE_CONDNULL(2, 0, 5),
|
||||
SLE_CONDNULL(4, 6, 106),
|
||||
SLE_CONDNULL(2, 0, 106),
|
||||
|
||||
SLE_CONDNULL(2, 0, 5),
|
||||
SLE_CONDNULL(4, 6, 106),
|
||||
SLE_CONDNULL(2, 0, 5),
|
||||
SLE_CONDNULL(4, 6, 106),
|
||||
SLE_CONDNULL(2, 0, 106),
|
||||
|
||||
SLE_CONDNULL(2, 0, 68),
|
||||
SLE_CONDNULL(4, 69, 106),
|
||||
|
||||
SLE_CONDNULL(18, 0, 106),
|
||||
SLE_CONDNULL(20, 0, 106),
|
||||
SLE_CONDNULL(32, 0, 106),
|
||||
|
||||
SLE_CONDNULL(64, 2, 106),
|
||||
SLE_END()
|
||||
};
|
||||
|
||||
static const SaveLoad _company_ai_build_rec_desc[] = {
|
||||
SLE_CONDNULL(2, 0, 5),
|
||||
SLE_CONDNULL(4, 6, 106),
|
||||
SLE_CONDNULL(2, 0, 5),
|
||||
SLE_CONDNULL(4, 6, 106),
|
||||
SLE_CONDNULL(8, 0, 106),
|
||||
SLE_END()
|
||||
};
|
||||
|
||||
static const SaveLoad _company_livery_desc[] = {
|
||||
SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
|
||||
@@ -175,10 +220,15 @@ static void SaveLoad_PLYR(Company *c)
|
||||
|
||||
SlObject(c, _company_desc);
|
||||
|
||||
/* Write AI? */
|
||||
if (!IsHumanCompany(c->index)) {
|
||||
extern void SaveLoad_AI(CompanyID company);
|
||||
SaveLoad_AI(c->index);
|
||||
/* Keep backwards compatible for savegames, so load the old AI block */
|
||||
if (!IsHumanCompany(c->index) && !c->is_noai) {
|
||||
CompanyOldAI old_ai;
|
||||
char nothing;
|
||||
|
||||
SlObject(&old_ai, _company_ai_desc);
|
||||
for (i = 0; i != old_ai.num_build_rec; i++) {
|
||||
SlObject(¬hing, _company_ai_build_rec_desc);
|
||||
}
|
||||
}
|
||||
|
||||
/* Write economy */
|
||||
@@ -225,13 +275,7 @@ static void Load_PLYR()
|
||||
Company *c = new (index) Company();
|
||||
SaveLoad_PLYR(c);
|
||||
_company_colours[index] = c->colour;
|
||||
|
||||
/* This is needed so an AI is attached to a loaded AI */
|
||||
if (c->is_ai && (!_networking || _network_server) && _ai.enabled) {
|
||||
/* Clear the memory of the new AI, otherwise we might be doing wrong things. */
|
||||
memset(&_companies_ainew[index], 0, sizeof(CompanyAiNew));
|
||||
AI_StartNewAI(c->index);
|
||||
}
|
||||
c->is_noai = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user