(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent ec97e1fd0d
commit c2406cd42d
257 changed files with 34620 additions and 7576 deletions

View File

@@ -9,6 +9,7 @@
#include "town_type.h"
#include "transport_type.h"
#include "network/core/config.h"
#include "company_type.h"
/** Settings related to the difficulty of the game */
struct DifficultySettings {
@@ -170,12 +171,12 @@ struct ConstructionSettings {
/** Settings related to the AI. */
struct AISettings {
bool ainew_active; ///< is the new AI active?
bool ai_in_multiplayer; ///< so we allow AIs in multiplayer
bool ai_disable_veh_train; ///< disable types for AI
bool ai_disable_veh_roadveh; ///< disable types for AI
bool ai_disable_veh_aircraft; ///< disable types for AI
bool ai_disable_veh_ship; ///< disable types for AI
uint32 ai_max_opcode_till_suspend; ///< max opcode calls till AI will suspend
};
/** Settings related to the old pathfinder. */
@@ -339,6 +340,7 @@ struct GameSettings {
GameCreationSettings game_creation; ///< settings used during the creation of a game (map)
ConstructionSettings construction; ///< construction of things in-game
AISettings ai; ///< what may the AI do?
class AIConfig *ai_config[MAX_COMPANIES]; ///< settings per company
PathfinderSettings pf; ///< settings for all pathfinders
OrderSettings order; ///< settings related to orders
VehicleSettings vehicle; ///< options for vehicles