(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -746,7 +746,7 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint
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* b) the build_on_slopes switch is disabled
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*/
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if (IsSteepSlope(tileh) ||
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((_is_old_ai_company || !_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
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((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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@@ -1001,7 +1001,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
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if (st->train_tile != INVALID_TILE) {
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/* check if we want to expanding an already existing station? */
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if (_is_old_ai_company || !_settings_game.station.join_stations)
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if (!_settings_game.station.join_stations)
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return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
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if (!CanExpandRailroadStation(st, finalvalues, axis))
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return CMD_ERROR;
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@@ -1764,7 +1764,7 @@ static const byte * const _airport_sections[] = {
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* @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
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* @return the noise that will be generated, according to distance
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*/
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static uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile)
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uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile)
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{
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struct TileIndexDistance {
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TileIndex index;
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