(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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@@ -37,6 +37,7 @@
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#include "functions.h"
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#include "console_gui.h"
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#include "news_gui.h"
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#include "ai/ai_gui.hpp"
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#include "tilehighlight_func.h"
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#include "rail.h"
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#include "widgets/dropdown_func.h"
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@@ -702,7 +703,7 @@ static void MenuClickNewspaper(int index)
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static void ToolbarHelpClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_HELP, STR_02D5_LAND_BLOCK_INFO, 6);
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PopupMainToolbMenu(w, TBN_HELP, STR_02D5_LAND_BLOCK_INFO, 7);
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}
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static void MenuClickSmallScreenshot()
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@@ -720,9 +721,10 @@ static void MenuClickHelp(int index)
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switch (index) {
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case 0: PlaceLandBlockInfo(); break;
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case 2: IConsoleSwitch(); break;
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case 3: MenuClickSmallScreenshot(); break;
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case 4: MenuClickWorldScreenshot(); break;
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case 5: ShowAboutWindow(); break;
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case 3: ShowAIDebugWindow(); break;
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case 4: MenuClickSmallScreenshot(); break;
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case 5: MenuClickWorldScreenshot(); break;
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case 6: ShowAboutWindow(); break;
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}
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}
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