(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -197,7 +197,7 @@
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/* static */ void AI::ResetConfig()
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{
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/* Check for both newgame as current game if we can reload the AIInfo insde
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/* Check for both newgame as current game if we can reload the AIInfo inside
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* the AIConfig. If not, remove the AI from the list (which will assign
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* a random new AI on reload). */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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