(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
This commit is contained in:
@@ -259,7 +259,7 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *
|
||||
for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
|
||||
/* When we are binding to multiple sockets, make sure we do not
|
||||
* connect to one with exactly the same address twice. That's
|
||||
* ofcourse totally unneeded ;) */
|
||||
* of course totally unneeded ;) */
|
||||
if (sockets != NULL) {
|
||||
NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen);
|
||||
if (sockets->Contains(address)) continue;
|
||||
|
@@ -51,7 +51,7 @@ bool NetworkCoreInitialize()
|
||||
if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) {
|
||||
TimerBase = TimerRequest->tr_node.io_Device;
|
||||
if (TimerBase == NULL) {
|
||||
/* free ressources... */
|
||||
/* free resources... */
|
||||
DEBUG(net, 0, "[core] can't initialize timer, network unavailable");
|
||||
return false;
|
||||
}
|
||||
|
@@ -28,12 +28,12 @@ enum NetworkRecvStatus {
|
||||
NETWORK_RECV_STATUS_DESYNC, ///< A desync did occur
|
||||
NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
|
||||
NETWORK_RECV_STATUS_SAVEGAME, ///< Something went wrong (down)loading the savegame
|
||||
NETWORK_RECV_STATUS_CONN_LOST, ///< The conection is 'just' lost
|
||||
NETWORK_RECV_STATUS_CONN_LOST, ///< The connection is 'just' lost
|
||||
NETWORK_RECV_STATUS_MALFORMED_PACKET, ///< We apparently send a malformed packet
|
||||
NETWORK_RECV_STATUS_SERVER_ERROR, ///< The server told us we made an error
|
||||
NETWORK_RECV_STATUS_SERVER_FULL, ///< The server is full
|
||||
NETWORK_RECV_STATUS_SERVER_BANNED, ///< The server has banned us
|
||||
NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done quering the server
|
||||
NETWORK_RECV_STATUS_CLOSE_QUERY, ///< Done querying the server
|
||||
};
|
||||
|
||||
/** Forward declaration due to circular dependencies */
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
/** Create a new unbound socket */
|
||||
NetworkSocketHandler() { this->has_quit = false; }
|
||||
|
||||
/** Close the socket when distructing the socket handler */
|
||||
/** Close the socket when destructing the socket handler */
|
||||
virtual ~NetworkSocketHandler() { this->Close(); }
|
||||
|
||||
/** Really close the socket */
|
||||
|
@@ -52,7 +52,7 @@ public:
|
||||
|
||||
/**
|
||||
* Whether there is something pending in the send queue.
|
||||
* @return true when someting is pending in the send queue.
|
||||
* @return true when something is pending in the send queue.
|
||||
*/
|
||||
bool HasSendQueue() { return this->packet_queue != NULL; }
|
||||
|
||||
|
@@ -339,7 +339,7 @@ protected:
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
|
||||
|
||||
/**
|
||||
* Notification about a removed company (e.g. due to banrkuptcy).
|
||||
* Notification about a removed company (e.g. due to bankruptcy).
|
||||
* uint8 ID of the company.
|
||||
* uint8 Reason for being removed (see #AdminCompanyRemoveReason).
|
||||
* @param p The packet that was just received.
|
||||
|
@@ -139,7 +139,7 @@ protected:
|
||||
/**
|
||||
* Client requesting a list of content info based on an external
|
||||
* 'unique' id; GRF ID + MD5 checksum for NewGRFS, shortname and
|
||||
* xor-ed MD5 checsums for base graphics and AIs.
|
||||
* xor-ed MD5 checksums for base graphics and AIs.
|
||||
* Scenarios and AI libraries are not supported
|
||||
* uint8 count of requests
|
||||
* for each request:
|
||||
|
@@ -326,8 +326,8 @@ protected:
|
||||
* Sends the current frame counter to the client:
|
||||
* uint32 Frame counter
|
||||
* uint32 Frame counter max (how far may the client walk before the server?)
|
||||
* uint32 General seed 1 (dependant on compile settings, not default).
|
||||
* uint32 General seed 2 (dependant on compile settings, not default).
|
||||
* uint32 General seed 1 (dependent on compile settings, not default).
|
||||
* uint32 General seed 2 (dependent on compile settings, not default).
|
||||
* uint8 Random token to validate the client is actually listening (only occasionally present).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
@@ -337,7 +337,7 @@ protected:
|
||||
* Sends a sync-check to the client:
|
||||
* uint32 Frame counter.
|
||||
* uint32 General seed 1.
|
||||
* uint32 General seed 2 (dependant on compile settings, not default).
|
||||
* uint32 General seed 2 (dependent on compile settings, not default).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
|
||||
@@ -413,13 +413,13 @@ protected:
|
||||
virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
|
||||
|
||||
/**
|
||||
* The client is quiting the game.
|
||||
* The client is quitting the game.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
|
||||
|
||||
/**
|
||||
* The client made an error and is quiting the game.
|
||||
* The client made an error and is quitting the game.
|
||||
* uint8 Error of the code caused (see NetworkErrorCode).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
|
@@ -177,7 +177,7 @@ int NetworkHTTPSocketHandler::HandleHeader()
|
||||
int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1);
|
||||
if (ret != 0) return ret;
|
||||
|
||||
/* We've relinguished control of data now. */
|
||||
/* We've relinquished control of data now. */
|
||||
this->data = NULL;
|
||||
|
||||
/* Restore the header. */
|
||||
|
@@ -117,7 +117,7 @@ public:
|
||||
virtual void OnConnect(SOCKET s)
|
||||
{
|
||||
new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth);
|
||||
/* We've relinguished control of data now. */
|
||||
/* We've relinquished control of data now. */
|
||||
this->data = NULL;
|
||||
}
|
||||
};
|
||||
|
@@ -27,7 +27,7 @@ enum PacketUDPType {
|
||||
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
|
||||
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed
|
||||
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succeeded
|
||||
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
|
||||
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
|
||||
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
|
||||
@@ -73,7 +73,7 @@ protected:
|
||||
* all 1 the version of this packet's structure
|
||||
*
|
||||
* 4+ 1 number of GRFs attached (n)
|
||||
* 4+ n * 20 unique identifier for GRF files. Constists of:
|
||||
* 4+ n * 20 unique identifier for GRF files. Consists of:
|
||||
* - one 4 byte variable with the GRF ID
|
||||
* - 16 bytes (sent sequentially) for the MD5 checksum
|
||||
* of the GRF
|
||||
|
Reference in New Issue
Block a user