(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -115,7 +115,7 @@ public:
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}
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case WID_BO_OBJECT_SPRITE: {
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bool two_wide = false; // Whether there will be two widgets next to eachother in the matrix or not.
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bool two_wide = false; // Whether there will be two widgets next to each other in the matrix or not.
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int height[2] = {0, 0}; // The height for the different views; in this case views 1/2 and 4.
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/* Get the height and view information. */
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@@ -190,7 +190,7 @@ public:
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/* Height of the selection matrix.
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* Depending on the number of views, the matrix has a 1x1, 1x2, 2x1 or 2x2 layout. To make the previews
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* look nice in all layouts, we use the 4x4 layout (smallest previews) as starting point. For the bigger
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* previews in the layouts with less views we add space homogenously on all sides, so the 4x4 preview-rectangle
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* previews in the layouts with less views we add space homogeneously on all sides, so the 4x4 preview-rectangle
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* is centered in the 2x1, 1x2 resp. 1x1 buttons. */
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uint matrix_height = this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->current_y;
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