(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -79,7 +79,7 @@ void Order::MakeGoToStation(StationID destination)
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/**
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* Makes this order a Go To Depot order.
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* @param destination the depot to go to.
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* @param order is this order a 'default' order, or an overriden vehicle order?
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* @param order is this order a 'default' order, or an overridden vehicle order?
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* @param non_stop_type how to get to the depot?
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* @param action what to do in the depot?
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* @param cargo the cargo type to change to.
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@@ -1118,7 +1118,7 @@ CommandCost CmdMoveOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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* predictable and transparent behaviour.
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*
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* With that decision it basically does not matter what we do to cur_implicit_order_index.
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* If we change orders between the implict- and real-index, the implicit orders are mostly likely
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* If we change orders between the implicit- and real-index, the implicit orders are mostly likely
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* completely out-dated anyway. So, keep it simple and just keep cur_implicit_order_index as well.
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* The worst which can happen is that a lot of implicit orders are removed when reaching current_order.
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*/
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@@ -1521,7 +1521,7 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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if (ret.Failed()) return ret;
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/* Trucks can't copy all the orders from busses (and visa versa),
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* and neither can helicopters and aircarft. */
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* and neither can helicopters and aircraft. */
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const Order *order;
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FOR_VEHICLE_ORDERS(src, order) {
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if (OrderGoesToStation(dst, order) &&
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