(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)

This commit is contained in:
planetmaker
2013-01-08 22:46:42 +00:00
parent 89a2ba2a6d
commit c24374f99c
242 changed files with 528 additions and 526 deletions

View File

@@ -65,7 +65,7 @@ void RoadStop::MakeDriveThrough()
RoadStopType rst = GetRoadStopType(this->xy);
DiagDirection dir = GetRoadStopDir(this->xy);
/* Use absolute so we always go towards the nortern tile */
/* Use absolute so we always go towards the northern tile */
TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
/* Information about the tile north of us */
@@ -81,7 +81,7 @@ void RoadStop::MakeDriveThrough()
/* Amount of road stops that will be added to the 'northern' head */
int added = 1;
if (north && rs_north->east != NULL) { // (east != NULL) == (west != NULL)
/* There is a more nothern one, so this can join them */
/* There is a more northern one, so this can join them */
this->east = rs_north->east;
this->west = rs_north->west;
@@ -133,7 +133,7 @@ void RoadStop::ClearDriveThrough()
RoadStopType rst = GetRoadStopType(this->xy);
DiagDirection dir = GetRoadStopDir(this->xy);
/* Use absolute so we always go towards the nortern tile */
/* Use absolute so we always go towards the northern tile */
TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
/* Information about the tile north of us */
@@ -178,7 +178,7 @@ void RoadStop::ClearDriveThrough()
/* We have to rebuild the entries because we cannot easily determine
* how full each part is. So instead of keeping and maintaining a list
* of vehicles and using that to 'rebuild' the occupied state we just
* rebuild it from scratch as that removes lots of maintainance code
* rebuild it from scratch as that removes lots of maintenance code
* for the vehicle list and it's faster in real games as long as you
* do not keep split and merge road stop every tick by the millions. */
rs_south_base->east->Rebuild(rs_south_base);
@@ -243,7 +243,7 @@ bool RoadStop::Enter(RoadVehicle *rv)
uint bay_nr = this->AllocateBay();
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
/* Mark the station entrace as busy */
/* Mark the station entrance as busy */
this->SetEntranceBusy(true);
return true;
}
@@ -290,7 +290,7 @@ void RoadStop::Entry::Leave(const RoadVehicle *rv)
void RoadStop::Entry::Enter(const RoadVehicle *rv)
{
/* we cannot assert on this->occupied < this->length because of the
* remote possibility that RVs are running through eachother when
* remote possibility that RVs are running through each other when
* trying to prevention an infinite jam. */
this->occupied += rv->gcache.cached_total_length;
}