(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -626,7 +626,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
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if (o->IsType(OT_NOTHING)) {
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delete o;
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} else {
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/* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
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/* Relink the orders to each other (in the orders for one vehicle are behind each other,
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* with an invalid order (OT_NOTHING) as indication that it is the last order */
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Order *prev = Order::GetIfValid(num - 1);
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if (prev != NULL) prev->next = o;
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@@ -637,7 +637,7 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
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static bool LoadOldAnimTileList(LoadgameState *ls, int num)
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{
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/* This is sligthly hackish - we must load a chunk into an array whose
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/* This is slightly hackish - we must load a chunk into an array whose
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* address isn't static, but instead pointed to by _animated_tile_list.
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* To achieve that, create an OldChunks list on the stack on the fly.
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* The list cannot be static because the value of _animated_tile_list
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