(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -414,7 +414,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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* extract the data directly and store that as sprite.
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* Ugly: yes. Other solution: no. Blame the original author or
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* something ;) The image should really have been a data-stream
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* (so type = 0xFF basicly). */
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* (so type = 0xFF basically). */
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uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
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Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
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