(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -13,7 +13,7 @@
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* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
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* n defines the number of the bridge type, m the number of the section. the highest m for
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* each bridge set defines the heads.<br>
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* Sprites for middle secionts are arranged in groups of four, the elements are:
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* Sprites for middle sections are arranged in groups of four, the elements are:
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* <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
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* <li>Element containing the structure that is logically between the vehicle and the camera</li>
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* <li>Element containing the pylons.</li></ol>
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@@ -729,7 +729,7 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = {
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/**
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* Describes the data that defines each bridge in the game
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* @param y year of availablity
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* @param y year of availability
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* @param mnl minimum length (not counting bridge heads)
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* @param mxl maximum length (not counting bridge heads)
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* @param p price multiplier
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@@ -745,7 +745,7 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = {
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const BridgeSpec _orig_bridge[] = {
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/*
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year of availablity
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year of availability
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| minimum length
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| | maximum length
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| | | price multiplier
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