(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -29,7 +29,7 @@
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#ifdef _DEBUG
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/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
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* be triggered, so rereplace the signals and make the debugger userful. */
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* be triggered, so rereplace the signals and make the debugger useful. */
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#include <signal.h>
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#endif
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@@ -438,7 +438,7 @@ const char *VideoDriver_Allegro::Start(const char * const *parm)
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#if defined _DEBUG
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/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
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* be triggered, so rereplace the signals and make the debugger userful. */
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* be triggered, so rereplace the signals and make the debugger useful. */
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signal(SIGABRT, NULL);
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signal(SIGSEGV, NULL);
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#endif
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@@ -134,7 +134,7 @@ public:
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virtual bool IsFullscreen() = 0;
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/** Toggle between fullscreen and windowed mode
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* @return whether switch was successfull
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* @return whether switch was successful
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*/
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virtual bool ToggleFullscreen() { return false; };
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@@ -180,7 +180,7 @@ public:
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virtual void SetPortAlphaOpaque() { return; };
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/** Whether the window was successfully resized
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* @return whether the window was succesfully resized
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* @return whether the window was successfully resized
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*/
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virtual bool WindowResized() { return false; };
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};
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@@ -357,7 +357,7 @@ class FullscreenSubdriver: public CocoaSubdriver {
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this->UpdatePalette(0, 256);
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/* Move the mouse cursor to approx the same location */
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/* Move the mouse cursor to approx. the same location */
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CGPoint display_mouseLocation;
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display_mouseLocation.x = mouseLocation.x * this->device_width;
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display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height);
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@@ -158,7 +158,7 @@ bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height, int bpp)
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this->GetDeviceInfo();
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if (bpp > this->device_depth) {
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DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
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DEBUG(driver, 0, "Cannot use a blitter with a higher screen depth than the display when running in windowed mode.");
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this->setup = false;
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return false;
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}
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@@ -237,7 +237,7 @@ static void DedicatedHandleKeyInput()
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#if defined(UNIX) || defined(__OS2__) || defined(PSP)
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if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
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#else
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/* Handle console input, and singal console thread, it can accept input again */
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/* Handle console input, and signal console thread, it can accept input again */
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assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line));
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strecpy(input_line, _win_console_thread_buffer, lastof(input_line));
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SetEvent(_hWaitForInputHandling);
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@@ -620,7 +620,7 @@ void VideoDriver_SDL::MainLoop()
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#endif
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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/* The gameloop is the part that can run asynchroniously. The rest
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/* The gameloop is the part that can run asynchronously. The rest
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* except sleeping can't. */
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if (_draw_threaded) _draw_mutex->EndCritical();
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@@ -352,7 +352,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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BlitterFactoryBase::GetCurrentBlitter()->PostResize();
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GameSizeChanged(); // invalidate all windows, force redraw
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return true; // the request succedded
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return true; // the request succeeded
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}
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/** Do palette animation and blit to the window. */
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