(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)

This commit is contained in:
planetmaker
2013-01-08 22:46:42 +00:00
parent 89a2ba2a6d
commit c24374f99c
242 changed files with 528 additions and 526 deletions

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@@ -29,7 +29,7 @@
#ifdef _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger userful. */
* be triggered, so rereplace the signals and make the debugger useful. */
#include <signal.h>
#endif
@@ -438,7 +438,7 @@ const char *VideoDriver_Allegro::Start(const char * const *parm)
#if defined _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger userful. */
* be triggered, so rereplace the signals and make the debugger useful. */
signal(SIGABRT, NULL);
signal(SIGSEGV, NULL);
#endif

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@@ -134,7 +134,7 @@ public:
virtual bool IsFullscreen() = 0;
/** Toggle between fullscreen and windowed mode
* @return whether switch was successfull
* @return whether switch was successful
*/
virtual bool ToggleFullscreen() { return false; };
@@ -180,7 +180,7 @@ public:
virtual void SetPortAlphaOpaque() { return; };
/** Whether the window was successfully resized
* @return whether the window was succesfully resized
* @return whether the window was successfully resized
*/
virtual bool WindowResized() { return false; };
};

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@@ -357,7 +357,7 @@ class FullscreenSubdriver: public CocoaSubdriver {
this->UpdatePalette(0, 256);
/* Move the mouse cursor to approx the same location */
/* Move the mouse cursor to approx. the same location */
CGPoint display_mouseLocation;
display_mouseLocation.x = mouseLocation.x * this->device_width;
display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height);

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@@ -158,7 +158,7 @@ bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height, int bpp)
this->GetDeviceInfo();
if (bpp > this->device_depth) {
DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
DEBUG(driver, 0, "Cannot use a blitter with a higher screen depth than the display when running in windowed mode.");
this->setup = false;
return false;
}

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@@ -237,7 +237,7 @@ static void DedicatedHandleKeyInput()
#if defined(UNIX) || defined(__OS2__) || defined(PSP)
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
#else
/* Handle console input, and singal console thread, it can accept input again */
/* Handle console input, and signal console thread, it can accept input again */
assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line));
strecpy(input_line, _win_console_thread_buffer, lastof(input_line));
SetEvent(_hWaitForInputHandling);

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@@ -620,7 +620,7 @@ void VideoDriver_SDL::MainLoop()
#endif
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
/* The gameloop is the part that can run asynchroniously. The rest
/* The gameloop is the part that can run asynchronously. The rest
* except sleeping can't. */
if (_draw_threaded) _draw_mutex->EndCritical();

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@@ -352,7 +352,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
GameSizeChanged(); // invalidate all windows, force redraw
return true; // the request succedded
return true; // the request succeeded
}
/** Do palette animation and blit to the window. */