Fix town production and acceptance cache saveload/update handling

This commit is contained in:
Jonathan G Rennison
2019-05-26 13:35:33 +01:00
parent 33344482ae
commit c2470a21af
8 changed files with 68 additions and 26 deletions

View File

@@ -107,6 +107,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_LINKGRAPH_MODES, XSCF_NULL, 1, 1, "linkgraph_modes", nullptr, nullptr, nullptr },
{ XSLFI_GAME_EVENTS, XSCF_NULL, 1, 1, "game_events", nullptr, nullptr, nullptr },
{ XSLFI_ROAD_LAYOUT_CHANGE_CTR, XSCF_NULL, 1, 1, "road_layout_change_ctr", nullptr, nullptr, nullptr },
{ XSLFI_TOWN_CARGO_MATRIX, XSCF_NULL, 1, 1, "town_cargo_matrix", nullptr, nullptr, nullptr },
{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL" },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
};