Fix town production and acceptance cache saveload/update handling
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@@ -74,6 +74,7 @@ enum SlXvFeatureIndex {
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XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
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XSLFI_GAME_EVENTS, ///< Game event flags
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XSLFI_ROAD_LAYOUT_CHANGE_CTR, ///< Road layout change counter
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XSLFI_TOWN_CARGO_MATRIX, ///< Town cargo matrix savegame format changes
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XSLFI_DEBUG, ///< Debugging info
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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