Fix town production and acceptance cache saveload/update handling

This commit is contained in:
Jonathan G Rennison
2019-05-26 13:35:33 +01:00
parent 33344482ae
commit c2470a21af
8 changed files with 68 additions and 26 deletions

View File

@@ -74,6 +74,7 @@ enum SlXvFeatureIndex {
XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
XSLFI_GAME_EVENTS, ///< Game event flags
XSLFI_ROAD_LAYOUT_CHANGE_CTR, ///< Road layout change counter
XSLFI_TOWN_CARGO_MATRIX, ///< Town cargo matrix savegame format changes
XSLFI_DEBUG, ///< Debugging info
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit