Fix town production and acceptance cache saveload/update handling
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@@ -93,7 +93,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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/* Cargo production and acceptance stats. */
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CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town.
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AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town.
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AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 (really 6*6) map square of the town.
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CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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