Codechange: Remove FOR_ALL_CHUNK_HANDLERS
Co-Authored-By: Patric Stout <truebrain@openttd.org>
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@@ -55,6 +55,8 @@ static void Load_ANIT()
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* "Definition" imported by the saveload code to be able to load and save
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* the animated tile table.
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*/
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extern const ChunkHandler _animated_tile_chunk_handlers[] = {
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{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF | CH_LAST},
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static const ChunkHandler animated_tile_chunk_handlers[] = {
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{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF },
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};
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extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);
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