Codechange: Remove FOR_ALL_CHUNK_HANDLERS

Co-Authored-By: Patric Stout <truebrain@openttd.org>
This commit is contained in:
glx22
2021-05-02 22:41:34 +02:00
committed by Loïc Guilloux
parent 3559e55b91
commit c27afdf3f6
35 changed files with 272 additions and 198 deletions

View File

@@ -55,6 +55,8 @@ static void Load_ANIT()
* "Definition" imported by the saveload code to be able to load and save
* the animated tile table.
*/
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF | CH_LAST},
static const ChunkHandler animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);