Codechange: Remove FOR_ALL_CHUNK_HANDLERS
Co-Authored-By: Patric Stout <truebrain@openttd.org>
This commit is contained in:
@@ -214,86 +214,92 @@ struct SaveLoadParams {
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static SaveLoadParams _sl; ///< Parameters used for/at saveload.
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/* these define the chunks */
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extern const ChunkHandler _gamelog_chunk_handlers[];
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extern const ChunkHandler _map_chunk_handlers[];
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extern const ChunkHandler _misc_chunk_handlers[];
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extern const ChunkHandler _name_chunk_handlers[];
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extern const ChunkHandler _cheat_chunk_handlers[] ;
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extern const ChunkHandler _setting_chunk_handlers[];
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extern const ChunkHandler _company_chunk_handlers[];
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extern const ChunkHandler _engine_chunk_handlers[];
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extern const ChunkHandler _veh_chunk_handlers[];
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extern const ChunkHandler _waypoint_chunk_handlers[];
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extern const ChunkHandler _depot_chunk_handlers[];
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extern const ChunkHandler _order_chunk_handlers[];
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extern const ChunkHandler _town_chunk_handlers[];
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extern const ChunkHandler _sign_chunk_handlers[];
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extern const ChunkHandler _station_chunk_handlers[];
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extern const ChunkHandler _industry_chunk_handlers[];
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extern const ChunkHandler _economy_chunk_handlers[];
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extern const ChunkHandler _subsidy_chunk_handlers[];
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extern const ChunkHandler _cargomonitor_chunk_handlers[];
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extern const ChunkHandler _goal_chunk_handlers[];
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extern const ChunkHandler _story_page_chunk_handlers[];
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extern const ChunkHandler _ai_chunk_handlers[];
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extern const ChunkHandler _game_chunk_handlers[];
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extern const ChunkHandler _animated_tile_chunk_handlers[];
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extern const ChunkHandler _newgrf_chunk_handlers[];
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extern const ChunkHandler _group_chunk_handlers[];
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extern const ChunkHandler _cargopacket_chunk_handlers[];
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extern const ChunkHandler _autoreplace_chunk_handlers[];
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extern const ChunkHandler _labelmaps_chunk_handlers[];
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extern const ChunkHandler _linkgraph_chunk_handlers[];
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extern const ChunkHandler _airport_chunk_handlers[];
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extern const ChunkHandler _object_chunk_handlers[];
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extern const ChunkHandler _persistent_storage_chunk_handlers[];
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static const std::vector<ChunkHandler> &ChunkHandlers()
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{
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/* These define the chunks */
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extern const ChunkHandlerTable _gamelog_chunk_handlers;
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extern const ChunkHandlerTable _map_chunk_handlers;
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extern const ChunkHandlerTable _misc_chunk_handlers;
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extern const ChunkHandlerTable _name_chunk_handlers;
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extern const ChunkHandlerTable _cheat_chunk_handlers;
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extern const ChunkHandlerTable _setting_chunk_handlers;
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extern const ChunkHandlerTable _company_chunk_handlers;
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extern const ChunkHandlerTable _engine_chunk_handlers;
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extern const ChunkHandlerTable _veh_chunk_handlers;
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extern const ChunkHandlerTable _waypoint_chunk_handlers;
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extern const ChunkHandlerTable _depot_chunk_handlers;
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extern const ChunkHandlerTable _order_chunk_handlers;
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extern const ChunkHandlerTable _town_chunk_handlers;
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extern const ChunkHandlerTable _sign_chunk_handlers;
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extern const ChunkHandlerTable _station_chunk_handlers;
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extern const ChunkHandlerTable _industry_chunk_handlers;
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extern const ChunkHandlerTable _economy_chunk_handlers;
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extern const ChunkHandlerTable _subsidy_chunk_handlers;
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extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
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extern const ChunkHandlerTable _goal_chunk_handlers;
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extern const ChunkHandlerTable _story_page_chunk_handlers;
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extern const ChunkHandlerTable _ai_chunk_handlers;
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extern const ChunkHandlerTable _game_chunk_handlers;
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extern const ChunkHandlerTable _animated_tile_chunk_handlers;
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extern const ChunkHandlerTable _newgrf_chunk_handlers;
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extern const ChunkHandlerTable _group_chunk_handlers;
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extern const ChunkHandlerTable _cargopacket_chunk_handlers;
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extern const ChunkHandlerTable _autoreplace_chunk_handlers;
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extern const ChunkHandlerTable _labelmaps_chunk_handlers;
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extern const ChunkHandlerTable _linkgraph_chunk_handlers;
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extern const ChunkHandlerTable _airport_chunk_handlers;
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extern const ChunkHandlerTable _object_chunk_handlers;
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extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
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/** Array of all chunks in a savegame, \c nullptr terminated. */
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static const ChunkHandler * const _chunk_handlers[] = {
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_gamelog_chunk_handlers,
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_map_chunk_handlers,
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_misc_chunk_handlers,
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_name_chunk_handlers,
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_cheat_chunk_handlers,
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_setting_chunk_handlers,
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_veh_chunk_handlers,
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_waypoint_chunk_handlers,
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_depot_chunk_handlers,
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_order_chunk_handlers,
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_industry_chunk_handlers,
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_economy_chunk_handlers,
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_subsidy_chunk_handlers,
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_cargomonitor_chunk_handlers,
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_goal_chunk_handlers,
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_story_page_chunk_handlers,
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_engine_chunk_handlers,
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_town_chunk_handlers,
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_sign_chunk_handlers,
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_station_chunk_handlers,
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_company_chunk_handlers,
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_ai_chunk_handlers,
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_game_chunk_handlers,
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_animated_tile_chunk_handlers,
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_newgrf_chunk_handlers,
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_group_chunk_handlers,
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_cargopacket_chunk_handlers,
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_autoreplace_chunk_handlers,
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_labelmaps_chunk_handlers,
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_linkgraph_chunk_handlers,
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_airport_chunk_handlers,
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_object_chunk_handlers,
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_persistent_storage_chunk_handlers,
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nullptr,
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};
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/** List of all chunks in a savegame. */
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static const ChunkHandlerTable _chunk_handler_tables[] = {
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_gamelog_chunk_handlers,
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_map_chunk_handlers,
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_misc_chunk_handlers,
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_name_chunk_handlers,
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_cheat_chunk_handlers,
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_setting_chunk_handlers,
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_veh_chunk_handlers,
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_waypoint_chunk_handlers,
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_depot_chunk_handlers,
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_order_chunk_handlers,
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_industry_chunk_handlers,
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_economy_chunk_handlers,
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_subsidy_chunk_handlers,
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_cargomonitor_chunk_handlers,
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_goal_chunk_handlers,
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_story_page_chunk_handlers,
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_engine_chunk_handlers,
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_town_chunk_handlers,
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_sign_chunk_handlers,
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_station_chunk_handlers,
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_company_chunk_handlers,
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_ai_chunk_handlers,
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_game_chunk_handlers,
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_animated_tile_chunk_handlers,
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_newgrf_chunk_handlers,
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_group_chunk_handlers,
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_cargopacket_chunk_handlers,
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_autoreplace_chunk_handlers,
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_labelmaps_chunk_handlers,
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_linkgraph_chunk_handlers,
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_airport_chunk_handlers,
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_object_chunk_handlers,
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_persistent_storage_chunk_handlers,
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};
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/**
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* Iterate over all chunk handlers.
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* @param ch the chunk handler iterator
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*/
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#define FOR_ALL_CHUNK_HANDLERS(ch) \
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for (const ChunkHandler * const *chsc = _chunk_handlers; *chsc != nullptr; chsc++) \
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for (const ChunkHandler *ch = *chsc; ch != nullptr; ch = (ch->flags & CH_LAST) ? nullptr : ch + 1)
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static std::vector<ChunkHandler> _chunk_handlers;
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if (_chunk_handlers.empty()) {
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for (auto &chunk_handler_table : _chunk_handler_tables) {
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for (auto &chunk_handler : chunk_handler_table) {
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_chunk_handlers.push_back(chunk_handler);
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}
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}
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}
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return _chunk_handlers;
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}
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/** Null all pointers (convert index -> nullptr) */
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static void SlNullPointers()
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@@ -305,10 +311,10 @@ static void SlNullPointers()
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* pointers from other pools. */
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_sl_version = SAVEGAME_VERSION;
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FOR_ALL_CHUNK_HANDLERS(ch) {
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if (ch->ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
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ch->ptrs_proc();
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for (auto &ch : ChunkHandlers()) {
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if (ch.ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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ch.ptrs_proc();
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}
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}
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@@ -1654,7 +1660,7 @@ void SlAutolength(AutolengthProc *proc, void *arg)
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* Load a chunk of data (eg vehicles, stations, etc.)
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* @param ch The chunkhandler that will be used for the operation
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*/
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static void SlLoadChunk(const ChunkHandler *ch)
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static void SlLoadChunk(const ChunkHandler &ch)
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{
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byte m = SlReadByte();
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size_t len;
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@@ -1666,11 +1672,11 @@ static void SlLoadChunk(const ChunkHandler *ch)
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switch (m) {
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case CH_ARRAY:
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_sl.array_index = 0;
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ch->load_proc();
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ch.load_proc();
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if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
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break;
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case CH_SPARSE_ARRAY:
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ch->load_proc();
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ch.load_proc();
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if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
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break;
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default:
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@@ -1680,7 +1686,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
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len += SlReadUint16();
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_sl.obj_len = len;
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endoffs = _sl.reader->GetSize() + len;
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ch->load_proc();
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ch.load_proc();
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if (_sl.reader->GetSize() != endoffs) SlErrorCorrupt("Invalid chunk size");
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} else {
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SlErrorCorrupt("Invalid chunk type");
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@@ -1694,7 +1700,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
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* If the chunkhandler is nullptr, the chunk is skipped.
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* @param ch The chunkhandler that will be used for the operation
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*/
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static void SlLoadCheckChunk(const ChunkHandler *ch)
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static void SlLoadCheckChunk(const ChunkHandler &ch)
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{
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byte m = SlReadByte();
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size_t len;
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@@ -1706,15 +1712,15 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
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switch (m) {
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case CH_ARRAY:
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_sl.array_index = 0;
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if (ch->load_check_proc) {
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ch->load_check_proc();
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if (ch.load_check_proc) {
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ch.load_check_proc();
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} else {
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SlSkipArray();
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}
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break;
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case CH_SPARSE_ARRAY:
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if (ch->load_check_proc) {
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ch->load_check_proc();
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if (ch.load_check_proc) {
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ch.load_check_proc();
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} else {
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SlSkipArray();
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}
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@@ -1726,8 +1732,8 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
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len += SlReadUint16();
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_sl.obj_len = len;
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endoffs = _sl.reader->GetSize() + len;
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if (ch->load_check_proc) {
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ch->load_check_proc();
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if (ch.load_check_proc) {
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ch.load_check_proc();
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} else {
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SlSkipBytes(len);
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}
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@@ -1744,18 +1750,18 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
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* prefixed by an ID identifying it, followed by data, and terminator where appropriate
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* @param ch The chunkhandler that will be used for the operation
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*/
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static void SlSaveChunk(const ChunkHandler *ch)
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static void SlSaveChunk(const ChunkHandler &ch)
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{
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ChunkSaveLoadProc *proc = ch->save_proc;
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ChunkSaveLoadProc *proc = ch.save_proc;
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/* Don't save any chunk information if there is no save handler. */
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if (proc == nullptr) return;
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SlWriteUint32(ch->id);
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DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
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SlWriteUint32(ch.id);
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DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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_sl.block_mode = ch->flags & CH_TYPE_MASK;
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switch (ch->flags & CH_TYPE_MASK) {
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_sl.block_mode = ch.type;
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switch (ch.type) {
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case CH_RIFF:
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_sl.need_length = NL_WANTLENGTH;
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proc();
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@@ -1778,7 +1784,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
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/** Save all chunks */
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static void SlSaveChunks()
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{
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FOR_ALL_CHUNK_HANDLERS(ch) {
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for (auto &ch : ChunkHandlers()) {
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SlSaveChunk(ch);
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}
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@@ -1794,7 +1800,7 @@ static void SlSaveChunks()
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*/
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static const ChunkHandler *SlFindChunkHandler(uint32 id)
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{
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FOR_ALL_CHUNK_HANDLERS(ch) if (ch->id == id) return ch;
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for (auto &ch : ChunkHandlers()) if (ch.id == id) return &ch;
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return nullptr;
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}
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@@ -1809,7 +1815,7 @@ static void SlLoadChunks()
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ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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SlLoadChunk(ch);
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SlLoadChunk(*ch);
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}
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}
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@@ -1824,7 +1830,7 @@ static void SlLoadCheckChunks()
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ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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SlLoadCheckChunk(ch);
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SlLoadCheckChunk(*ch);
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}
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}
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@@ -1833,10 +1839,10 @@ static void SlFixPointers()
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{
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_sl.action = SLA_PTRS;
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FOR_ALL_CHUNK_HANDLERS(ch) {
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if (ch->ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
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ch->ptrs_proc();
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for (auto &ch : ChunkHandlers()) {
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if (ch.ptrs_proc != nullptr) {
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DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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ch.ptrs_proc();
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}
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}
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