Codechange: Remove FOR_ALL_CHUNK_HANDLERS

Co-Authored-By: Patric Stout <truebrain@openttd.org>
This commit is contained in:
glx22
2021-05-02 22:41:34 +02:00
committed by Loïc Guilloux
parent 3559e55b91
commit c27afdf3f6
35 changed files with 272 additions and 198 deletions

View File

@@ -14,6 +14,7 @@
#include "../strings_type.h"
#include "../core/span_type.hpp"
#include <string>
#include <vector>
/** SaveLoad versions
* Previous savegame versions, the trunk revision where they were
@@ -378,6 +379,13 @@ SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
typedef void ChunkSaveLoadProc();
typedef void AutolengthProc(void *arg);
/** Type of a chunk. */
enum ChunkType {
CH_RIFF = 0,
CH_ARRAY = 1,
CH_SPARSE_ARRAY = 2,
};
/** Handlers and description of chunk. */
struct ChunkHandler {
uint32 id; ///< Unique ID (4 letters).
@@ -385,9 +393,12 @@ struct ChunkHandler {
ChunkSaveLoadProc *load_proc; ///< Load procedure of the chunk.
ChunkSaveLoadProc *ptrs_proc; ///< Manipulate pointers in the chunk.
ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
uint32 flags; ///< Flags of the chunk. @see ChunkType
ChunkType type; ///< Type of the chunk. @see ChunkType
};
/** A table of ChunkHandler entries. */
using ChunkHandlerTable = span<const ChunkHandler>;
/** Type of reference (#SLE_REF, #SLE_CONDREF). */
enum SLRefType {
REF_ORDER = 0, ///< Load/save a reference to an order.
@@ -404,15 +415,6 @@ enum SLRefType {
REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job.
};
/** Flags of a chunk. */
enum ChunkType {
CH_RIFF = 0,
CH_ARRAY = 1,
CH_SPARSE_ARRAY = 2,
CH_TYPE_MASK = 3,
CH_LAST = 8, ///< Last chunk in this array.
};
/**
* VarTypes is the general bitmasked magic type that tells us
* certain characteristics about the variable it refers to. For example