Network: Change hash function for non-company passwords
Increase size of per-connection salts, simplify management Cache per-connection hashes at server end Send hashes as binary rather than bothering to stringify them
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@@ -147,6 +147,7 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs);
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StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkMakeClientNameUnique(std::string &new_name);
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std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32 password_game_seed);
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std::vector<uint8> GenerateGeneralPasswordHash(const std::string &password, const std::string &password_server_id, uint64 password_game_seed);
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std::string NetworkGenerateRandomKeyString(uint bytes);
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std::string_view ParseCompanyFromConnectionString(const std::string &connection_string, CompanyID *company_id);
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