Zstd: Use zstd for network joins if supported at both ends
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
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		| @@ -75,6 +75,7 @@ public: | ||||
| 	uint32 rcon_hash_bits;       ///< Rcon password hash entropy bits | ||||
| 	uint32 settings_hash_bits;   ///< Settings password hash entropy bits | ||||
| 	bool settings_authed = false;///< Authorised to control all game settings | ||||
| 	bool supports_zstd = false;  ///< Client supports zstd compression | ||||
|  | ||||
| 	struct PacketWriter *savegame; ///< Writer used to write the savegame. | ||||
| 	NetworkAddress client_address; ///< IP-address of the client (so he can be banned) | ||||
|   | ||||
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	 Jonathan G Rennison
					Jonathan G Rennison