Zstd: Use zstd for network joins if supported at both ends

See also: https://github.com/OpenTTD/OpenTTD/pull/8773
This commit is contained in:
Jonathan G Rennison
2021-03-01 18:22:21 +00:00
parent 922e8554de
commit c2ae7580e0
5 changed files with 55 additions and 31 deletions

View File

@@ -387,6 +387,13 @@ enum SavegameType {
SGT_INVALID = 0xFF, ///< broken savegame (used internally)
};
enum SaveModeFlags : byte {
SMF_NONE = 0,
SMF_NET_SERVER = 1 << 0, ///< Network server save
SMF_ZSTD_OK = 1 << 1, ///< Zstd OK
};
DECLARE_ENUM_AS_BIT_SET(SaveModeFlags);
extern FileToSaveLoad _file_to_saveload;
void GenerateDefaultSaveName(char *buf, const char *last);
@@ -397,7 +404,7 @@ void WaitTillSaved();
void ProcessAsyncSaveFinish();
void DoExitSave();
SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded, bool networkserversave);
SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded, SaveModeFlags flags);
SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
bool IsNetworkServerSave();