(svn r15518) -Fix [FS#2631]: use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations.

This commit is contained in:
rubidium
2009-02-19 00:15:36 +00:00
parent 336fda62be
commit c2d9c85c0f
4 changed files with 35 additions and 44 deletions

View File

@@ -15,6 +15,7 @@
#include "tunnelbridge.h"
#include "pbs.h"
#include "settings_type.h"
#include "pathfind.h"
static AyStar _npf_aystar;
@@ -83,35 +84,6 @@ static int32 NPFCalcZero(AyStar *as, AyStarNode *current, OpenListNode *parent)
return 0;
}
/* Calcs the tile of given station that is closest to a given tile
* for this we assume the station is a rectangle,
* as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
*/
static TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
{
const Station *st = GetStation(station);
/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
if (!IsValidTile(st->train_tile)) return st->xy;
uint minx = TileX(st->train_tile); // topmost corner of station
uint miny = TileY(st->train_tile);
uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
uint maxy = miny + st->trainst_h - 1;
uint x;
uint y;
/* we are going the aim for the x coordinate of the closest corner
* but if we are between those coordinates, we will aim for our own x coordinate */
x = Clamp(TileX(tile), minx, maxx);
/* same for y coordinate, see above comment */
y = Clamp(TileY(tile), miny, maxy);
/* return the tile of our target coordinates */
return TileXY(x, y);
}
/* Calcs the heuristic to the target station or tile. For train stations, it
* takes into account the direction of approach.
*/