(svn r15518) -Fix [FS#2631]: use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations.
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@@ -77,4 +77,36 @@ DECLARE_ENUM_AS_BIT_SET(PathfindFlags)
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void FollowTrack(TileIndex tile, PathfindFlags flags, TransportType tt, uint sub_type, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
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void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypes railtypes, DiagDirection direction, NTPEnumProc *enum_proc, void *data);
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/**
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* Calculates the tile of given station that is closest to a given tile
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* for this we assume the station is a rectangle,
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* as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
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* @param station The station to calculate the distance to
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* @param tile The tile from where to calculate the distance
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* @return The closest station tile to the given tile.
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*/
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static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
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{
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const Station *st = GetStation(station);
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/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
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if (st->train_tile == INVALID_TILE) return st->xy;
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uint minx = TileX(st->train_tile); // topmost corner of station
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uint miny = TileY(st->train_tile);
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uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
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uint maxy = miny + st->trainst_h - 1;
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/* we are going the aim for the x coordinate of the closest corner
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* but if we are between those coordinates, we will aim for our own x coordinate */
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uint x = ClampU(TileX(tile), minx, maxx);
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/* same for y coordinate, see above comment */
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uint y = ClampU(TileY(tile), miny, maxy);
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/* return the tile of our target coordinates */
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return TileXY(x, y);
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}
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#endif /* PATHFIND_H */
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