(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
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@@ -304,7 +304,7 @@ CommandCost CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32
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}
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if (flags & DC_EXEC) {
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if (IsRoadVehInDepotStopped(v)) {
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if (v->IsStoppedInDepot()) {
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DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
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}
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@@ -469,7 +469,7 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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if (IsRoadVehInDepot(v)) return CMD_ERROR;
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if (v->IsInDepot()) return CMD_ERROR;
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/* If the current orders are already goto-depot */
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if (v->current_order.type == OT_GOTO_DEPOT) {
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@@ -538,7 +538,7 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->breakdown_ctr != 0 ||
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v->u.road.overtaking != 0 ||
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v->u.road.state == RVSB_WORMHOLE ||
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IsRoadVehInDepot(v) ||
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v->IsInDepot() ||
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v->cur_speed < 5) {
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return CMD_ERROR;
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}
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@@ -865,7 +865,7 @@ static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
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return
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v->type == VEH_ROAD &&
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!IsRoadVehInDepot(v) &&
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!v->IsInDepot() &&
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myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
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v->direction == rvf->dir &&
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GetFirstVehicleInChain(rvf->veh) != GetFirstVehicleInChain(v) &&
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@@ -1439,7 +1439,7 @@ static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
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/* If this vehicle is in a depot and we've reached this point it must be
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* one of the articulated parts. It will stay in the depot until activated
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* by the previous vehicle in the chain when it gets to the right place. */
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if (IsRoadVehInDepot(v)) return true;
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if (v->IsInDepot()) return true;
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/* Save old vehicle position to use at end of move to set viewport area dirty */
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BeginVehicleMove(v);
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@@ -1817,7 +1817,7 @@ static void RoadVehController(Vehicle *v)
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if (v->current_order.type == OT_LOADING) return;
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if (IsRoadVehInDepot(v) && RoadVehLeaveDepot(v, true)) return;
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if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return;
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/* Check if vehicle needs to proceed, return if it doesn't */
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if (!RoadVehAccelerate(v)) return;
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@@ -1858,7 +1858,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
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if (v->u.road.slot != NULL) return;
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if (IsRoadVehInDepot(v)) {
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if (v->IsInDepot()) {
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VehicleServiceInDepot(v);
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return;
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}
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