Fix #9256, 12e43c697d
: invalid read after free. (#9258)
This also changes ScriptEventVehicleAutoReplaced when replacing wagons:
The event is now only spawned, if the head engine changes, so only if the VehicleID of the consist changes.
Previously replacing wagons spawned an event with OldVehicleID==NewVehicleID.
(cherry picked from commit 5bd8144853
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
dcb0cc2c52
commit
c2fce47340
@@ -631,6 +631,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
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/* Success ! */
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/* Success ! */
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if ((flags & DC_EXEC) != 0 && new_head != old_head) {
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if ((flags & DC_EXEC) != 0 && new_head != old_head) {
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*chain = new_head;
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*chain = new_head;
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AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
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}
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}
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/* Transfer cargo of old vehicles and sell them */
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/* Transfer cargo of old vehicles and sell them */
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@@ -644,10 +645,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
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if ((flags & DC_EXEC) != 0) {
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if ((flags & DC_EXEC) != 0) {
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old_vehs[i] = nullptr;
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old_vehs[i] = nullptr;
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if (i == 0) {
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if (i == 0) old_head = nullptr;
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AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
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old_head = nullptr;
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}
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}
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}
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/* Sell the vehicle.
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/* Sell the vehicle.
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* Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
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* Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
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