(svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
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@@ -16,7 +16,7 @@ public:
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/* virtual */ void *MoveTo(const void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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